10 of the Best Blue-Chip Stocks to Buy for 2021 Stock ...

[Business] - Blue Chip Casino deals hundreds of layoffs, Merrillville-based White Lodging adds 100 cuts

[Business] - Blue Chip Casino deals hundreds of layoffs, Merrillville-based White Lodging adds 100 cuts submitted by AutoNewsAdmin to CHICAGOTRIBauto [link] [comments]

[Business] - Blue Chip Casino deals hundreds of layoffs, Merrillville-based White Lodging adds 100 cuts | Chicago Tribune

[Business] - Blue Chip Casino deals hundreds of layoffs, Merrillville-based White Lodging adds 100 cuts | Chicago Tribune submitted by AutoNewspaperAdmin to AutoNewspaper [link] [comments]

Robinhood can be a gambling platform, but it's not and removing it or regulating it will exacerbate the divide between the wealthy and the rest of the U.S.

Hi everyone,
Lately I've been reading and watching on the news about Robinhood and I just wanted to give my two cents as somebody who actually researches Gambling disorder in the United States. My goal in this post is to hopefully encourage people on WSB to become politically active in preventing the regulations or removal of certain aspects that Robinhood allows on its investing platform. First, let me define some terms from the Gambling disorder field:
In this post I will address a few arguments at Robinhood. The first is regarding the "gambling" nature of investment that Robinhood purportedly encourages. The second is that the average investor needs to be "protected" because they lack the information and knowledge to participate on the app.
When I first downloaded Robinhood, I was skeptical at first and proceeded to uninstall and reinstall it multiple times before I deposited $350 to invest in stock. The app provided me a "scratch-off" with my first deposit that rewarded me with my first stock (some medical company). That was the only time that event occurred. If we look at my prior definition of gambling, technically that is not a form of gambling. I placed nothing of value on this random outcome. If the actual act of investing in stock is gambling this leads to an interesting analogy regarding trading platforms, not just Robinhood.
Stocks are the game (roulette, blackjack, craps), Robinhood and trading platforms are the dealers (giving information on the rules of the game and how much it costs to place a bet), and the liberal market is the casino.
In this analogy everybody is in the Casino, and if you don't play the game you stand to lose regardless as your money loses value to inflation. Even worse, if the casino folds the people that didn't cash out or were fully invested in the casino never collapsing (The Great Depression, the recession of 2008 the coronavirus recession) can stand to lose everything even if they didn't participate (regular person that was laid off) or were placing safe bets (ETF's Blue chip stocks etc).
The Massachusetts Secretary of the Commonwealth, William Galvin, is addressing the wrong issue by suing Robinhood. What should be addressed is the reasons that people even participate in Robinhood or in any trading platform. The average individual doesn't understand the market and the United States does not address this ignorance by providing information on how to properly invest for retirement or provide a welfare structure that protects against poverty as individuals become unable to participate fully in the economy due to injury, developmental disability, age, discrimination or lack of access to the "free" market. To claim that people on Robinhood "gamble" for excitement or risk is reductive. People invest their money on Robinhood for the potential accumulate life changing "tendies" that will protect them from the eventuality that they will be unable to participate in the economy and the government will not insulate them from the fiscal impact an individual will (not if) have to deal with in regards rising medical cost for their healthcare and any other services they would require in order to lead a normal life. If William Galvin is actually concerned about the "gamefying" of investment, he should focus on regulating Wall Street and the Banking sector, because last time I checked investors on Robinhood invest with their own money, not the money of other people.
The argument that the average investor isn't informed also leads to more issues that I guarantee the government doesn't want to address or even ask because it would require an expansion of the welfare state and higher taxes on companies and individuals. If the average American is too dumb to invest using Robinhood that what is the solution? The U.S. government has always fought any sort of government guaranteed income or services to insulate an individual against against insolvency from the free market as can be seen by the desire to privatize almost all forms of government programs such as Social Security, Medicare, Food Stamps and Medicaid. This has already occurred with certain programs at the federal level such as HUD which doesn't do anything to help people get affordable housing and the drastic reduction in funding for colleges and universities especially after boomers were done getting their degrees for essentially free.
So lets examine what the average person has to understand in the American economy,
So the average American is suppose to navigate all of the aforementioned areas with little to no government assistance. But Robinhood should be regulated, makes sense. Let's not even talk about that most Americans read at about an 8th grade level and have a tough time understanding that a quarter pounder is less than a one third hamburger...
"Why the third pound hamburger failed: One of the most vivid arithmetic failings displayed by Americans occurred in the early 1980s, when the A&W restaurant chain released a new hamburger to rival the McDonald’s Quarter Pounder. With a third-pound of beef, the A&W burger had more meat than the Quarter Pounder; in taste tests, customers preferred A&W’s burger. And it was less expensive. A lavish A&W television and radio marketing campaign cited these benefits. Yet instead of leaping at the great value, customers snubbed it. Only when the company held customer focus groups did it become clear why. The Third Pounder presented the American public with a test in fractions. And we failed. Misunderstanding the value of one-third, customers believed they were being overcharged. Why, they asked the researchers, should they pay the same amount for a third of a pound of meat as they did for a quarter-pound of meat at McDonald’s. The “4” in “¼,” larger than the “3” in “⅓,” led them astray. --Elizabeth Green, NYT Magazine, on losing money by overestimating the American Public Intelligence."
The REAL QUESTION is what responsibility does the government have to insulate the average American from an economy that by its very nature is predatory, especially when the argument set forth by William Galvinson is that the public doesn't understand how to invest on Robinhood. Especially since the government has told the public from day one to take care of themselves as they get older through investing instead of expecting the government to provide assistance. By removing or regulating Robinhood, the fungibility of the average American's dollar will drop in value because they are prevented from another avenue of wealth accumulation, which research shows (at least for those in poverty) they turn to gambling as a means of wealth accumulation because even though the return on a gamble is less it is technically even since their dollar is also worth less.
I think I may have gone on a rant, sorry.
TL; DR,
Please buy me some tendies William Galvin, because I like to be wined and dined before I GET FUCKED!
Robinhood isn't gambling. Robinhood just provides a service to investing on Wall Street, the actual gambling is our devotion to supply side economics which is the original, STONKS ONLY GO UP 🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀
Also, if we are going to start regulating Robinhood because of the actions of a minority (WSB) then we should start regulating other industries that are WAY more predatory and impact a larger amount of the U.S. such as, payday loans, guns, pharma industry, surprise medical bills from emergency rooms, childcare, prison industry, bail industry etc. I bet you the cost to the U.S. economy from those industries is way more than anything Robinhood has done.
Positions: SAVE at 18.45 67 shares; and TQQQ 5 shares at 174.71
submitted by TankMainOW77 to wallstreetbets [link] [comments]

BSG(RBH+IRO) 7: Professional Consortium Mediator

Correct Option: We pardon Reginald and take him out of prison
RHM looks suprisedly back and forth between the five other people in the room. He mutters out two words: “You serious?”.
Dave looks back at him, “Absolutely”.
RHM gets out of his chair. “After this is all done you’re turning my weapons back on”.
Galeforce gets out of his chair. “Deal”. The two lean over the table to eachother and shake hands.
MISSION COMPLETE.
Back at the launch site, Steven Willis listens hacks into the PA System. Dave speaks over Steven’s heaset! “We got a message from the General. Put out the signal”.
The PA system blasts out. “Attention all Toppats and Government soldiers. We have an announcement. We have created an official truce”. Soldiers and Toppats stop their fighting and turn their heads to the sky. “Everyone evacuate the launch site. We’ll announce the details of out treaty once we return from a short trip”.
We cut to Charles’ helicopter, flying towards a maximum security prison, located in an island surrounded by open ocean. It lands on a helipad and the building is suprisingly barren-looking. Henry, Dave, Rupert, Galeforce, Right Hand Man and finally Charles all exit the helicopter. Galeforce guides them down several hallways of metal and cement before coming to a large metal door. Galeforce enters a secret passcode on a keyboard next to the door and it opens.
Inside is a nicely furnished bedroom. Reginald Copperbottom lays on the bed but the noise instantly brings him back to reality. He looks and notices the six, he quickly runs up to RHM and gives him a large hug. RHM reciprocates.
“Oh my lord I missed you so much,” Reginald sputters.
“I missed you too,” RHM responds.
“What did it take?”
“I mean, stopping the Toppat Clan for good”.
“WHAT?”
“On the bright side, we’re all pardoned from all crimes from here on out”.
And the two continue to hug.
After a while, we cut back to the government base. Toppats and Government agents crowd around and look up at a makeshift stage. On the stage, Henry, Dave, Charles, Rupert and Reginald sit on chairs in the back while Galeforce and RHM stand in the center next to a microphone.
“Let’s get right into the news,” RHM grumbles, “The Toppats have all been pardoned from all of the crimes that we have commited. However, we have agreed to give up all of our assets and disband the orginization”. As he finishes the sentance, people on oth sides of the army gasp in shock, unable to believe what was just said.
“I know that’s unfortunate for us Toppats,” RHM continues, “but this orginization is now officially over. I don’t know what will happen next, but at least we aren’t constantly running from the law”. The Toppats and the government soldiers look at eachother with a newfound respect.
The screen fades to white and a montage of the lives that now are able to flourish after the peaceful end to the Toppat Clan.
Cuppa Joe is seen running a coffee house with many of the government soldiers and old Toppats visiting his establishment. Red Crimson and Thomas Chipz work in the establishments as cashiers.
Herb Stokes is seen in employment at Big Bob’s Tow Co. Bob himself gives Her a thumbs up as he demolishes an old house next to a lake. Sven and Leif stand in front of that house with a blue print labeling their plans to reuild.
Carol Cross is seen playing poker in a casino with Mr. Macbeth, The Leprechaun, Thomas Chesterchire, Earrings and Fredrick Muenster. Carol pulls out a winning hand and she takes all the bet chips.
Charles is seen at a game night with Burt Curtis and Quentin Alabaster playing a game of Pictionary. Charles draws a bunch of scribbles that make no discernible sense and the other two are completely dumbfounded.
Rupert and Dave talk in what used to be the Natural Museum of History and Culture’s Tunisian Exhibition but is now filled with a ton of priceless paintings and valuables stolen by the Toppats. Ted McAdams and Winston Davis chat as well, meeting eachother after a long time apart.
Galeforce stands in front of a group of Toppats in the process of joining the military for various reasons, including Ahnoldt Schwarz, Jacked Hughman, Wallace Dagwood, Sureshot Sherman and Cool Joe. Henry sits in the room, smiling.
Right Hand Man and Reginald Copperbottom sit together on a large comphy couch under a blanket in a small cottage. As the two watch a movie in a wall-embeded television. Reginald looks over to RHM and says “Do you ever miss being a part of the Toppat Clan?”.
RHM looks back at him and says… “A little. But I like this new life”.
Ending: Professional Consortium Mediator

Start from the beginning: https://www.reddit.com/HenryStickmin/comments/joajux/biggol_sword_get_au_concept/

[PiC is next. I've written the opening already and will post tomorrow :D]
submitted by InfiniteCatAccess2 to HenryStickmin [link] [comments]

[USA] [H] Nintendo - Games, Consoles, Collectibles; PlayStation - Games & Consoles; Xbox - Games & Accessories; Dreamcast - Games & Accessories; New swap items at the top of the list [W] Yakuza: Like A Dragon (PS4); Luigi's Mansion (3DS - CASE ONLY)

Bundles take priority. I'd love to get rid of this stuff.
New Stuff
• Nintendo Switch - Brand new. New model with neon red/blue Joycons. Includes a code in the box for MarioKart 8 Deluxe & 3 month subscription to Switch Online service.
• PlayStation 4 - 500GB console, not slim. It's the one that came with The Last of Us bundle. Comes with the original box, DS4 controller (left stick needs rubber replaced), power cord. I can throw in an HDMI cable & micro USB as well if needed. I also have an additional black DS4 (also needs that rubber replaced), a 2-controller charging dock, and the following games (all with case except for The Witcher III): Uncharted Collection; MX vs ATV All Out; Monster Energy Supercross 3; God Of War; The Last of Us Remastered; Crash N-Sane Trilogy; Call of Duty: Black Ops III, Infinite Warfare (GameStop case), Advanced Warfare, World War II; The Witcher III
• I have 2 Gibson Xplorer Guitar Hero guitars for Xbox with 1 USB breakaway cable, as well as the dualpack of Guitar Hero 2/Guitar Hero Aerosmith for Xbox 360.
• Silver DS Lite - I replaced the inner top housing that has the plastic hinge that's prone to breaking. It works great now aside from the green "on" indicator, the charging light works so I'm not sure if that diode went out or something, but I really don't think it's valuable enough to look into replacing.
Nintendo Collectibles
Title Condition Notes
Paper Mario: The Origami King Origami Set Sealed They are these ones
Super Mario 3D All-Stars Poster Set New They are these ones
Super Mario Bros. 35th Anniversary Pin Set #1 Sealed They are these ones
Super Mario Zipper Case New It's this one
Nintendo Switch
Title Condition Notes
Atelier Ryza: Ever Darkness & The Secret Hideout Sealed Picked up an extra copy to keep sealed during the recent restocks. Figure if someone else will open & play it, might be a good token to trade.
Ys VIII Cart & Case Only Adventurer's Edition, however it doesn't have any of the inserts. Just the case and the cartridge.
Nintendo Wii/U
Title Condition Notes
Console WiiU Used Black 32GB console. Very nice shape. Includes the OEM power supply & sensor bar, gamepad (in excellent condition -- no stylus or original charging brick, but it will come with a USB-to-gamepad cable. It doesn't work nearly as well at charging the gamepad, I'd recommend picking up an OEM charging brick/cradle if you don't already have one).
Console Wii RVL-101 Used Black console. Later model that doesn't have GC controller ports or back compatibility. Comes with all OEM hookups. Tested & works great. I'm happy to softmod it too, if you'd like.
WiiMote Accessory 3 OEM Wiimotes - 2 white (one original, one with Motion+ built in), and one black (has Motion+ built in). The two white Wiimotes have wrist straps, and each seems to have at least some minor little puppy bite marks (?). One of the white ones has a silicone sleeve, and the non-M+ one has a black silicone sleeve with the M+ adapter. They're all tested and work great.
Birthday Party Bash Loose Tested, reads at least past the title screen. Can't say I've done any more birthday party bashing after that.
Just Dance 3 (Wii) CIB Nice shape
Just Dance 4 CIB Nice shape
Just Dance 2016 CIB Nice shape
Nintendo (3)DS
Title Condition Notes
Console Silver DS Lite Used Terrific shape, hinge in tact, no visible scratches. Bottom screen has a protector on it, even. Includes the original stylus and GBA slot cover, as well as all of the original paperwork.
Console Black DS Lite Used Nice overall condition, bottom screen has some scratches that I've tried to capture in the pictures. Comes with OEM charger. Pics
Console Zelda Edition DS Lite Refurbished Nice overall condition, the top hinge was cracked so I had to replace the top housing, but everything else is original. I'll include the original top housing if you want it, too. Pics
Console Parts DS Lite FPNW This is a bag of leftovers from a couple of housing swaps. Bad top casings, cracked top LCD, broken power slider. Surprisingly, the other things all work great on one of them. Lots of decent parts to harvest. Battery, cartridge reader, metal hinge, bottom housing, bottom screen, etc. Pics. I also have the housing and buttons leftover from the other one I shell-swapped, it's black & blue. Ok condition overall.
Console Black DSi Used Nice condition, has CFW installed.
Action Replay Max DS Loose No cable included
ATV: Thunder Ridge Riders/Monster Trucks Mayhem CIB Dual-pack
ATV: Thunder Ridge Riders/Monster Trucks Mayhem Loose w/inserts Dual-pack
Biggest Loser, The Loose w/inserts Tested & working
Big Brain Academy Loose w/inserts Tested & working
Brain Age Loose w/inserts Tested & working
Brain Age 2 Loose w/inserts Tested & working
Challenge Me Brain Puzzles Loose w/inserts Tested & working
Classic Games Junior Loose w/inserts Tested & working
Deal or No Deal Loose w/inserts Tested & working
Goosebumps: Horrorland CIB Nice condition
Hasbro Family Game Night Loose w/inserts Tested & working
Margot's Bepuzzled Loose w/inserts Tested & working
Mario & Sonic at the Olympic Games Loose Tested & working
Nancy Drew - The Deadly Secret of the Olde World Park Loose w/inserts Tested & working
New Super Mario Bros CIB Nice condition Pics
Nintendogs: Best Friends Loose Tested & working
Scribblenauts Loose Tested & working
Slingo Quest Loose w/inserts Tested & working
Sonic Rush Loose w/inserts Tested & working
Spyro: The Eternal Night Loose Tested & working
TouchMaster 3 Loose w/inserts Tested & working
Transformers: Autobots Loose Tested & working
Travel Games for Dummies Loose w/inserts Tested & working
Warioware D.I.Y. Loose Tested & working
Wordfish Loose w/inserts Tested & working
Yoshi's Island DS Loose Poor condition but tested & working. Looks like a dog got to it at some point.
Nintendo Gamecube
Title Condition Notes
Console Black DOL-101 Used A little bit dirty but I'll see if I can clean it up some. It's the early model with the digital AV out. Tested & works great. Comes with OEM hookups & a black OEM controller. Also has the original box with precautions booklet, although the box is a bit beat up.
Accessory Action Replay Loose No disc or cable
Avatar: The Last Airbender CIB Nice condition, tested & working
Extreme-G 3 CIB Nice condition Pics
Hunter: The Reckoning Loose Tested & working
Legend of Zelda, The: Twilight Princess (FPNW) CIB It works in the 2 Wii’s I tried it in as well as 3/4 of my personal GameCube consoles. It seems like it has an issue that makes it need a stronger laser to read, but it’s not a lost cause.
Star Wars Rogue Leader: Rogue Squadron CIB Tested & working, nice shape.
Timesplitters 2 CIB Tested & working
SNES
Title Condition Notes
Mario All Stars + Super Mario World Loose Top of label has a couple of peeled off parts, like someone took a fingernail to it at some point. Pics
Super Mario World Loose Tested & working
Game Boy
Title Condition Notes
Console GBA SP AGS-101 Loose w/paperwork Graphite, again, amazing condition.
Console GBA SP AGS-001 Loose Red, tested & works great. Includes aftermarket charger.
Battleship/Clue/Risk Triple Pack Loose Tested & working
Castlevania Adventure, The Loose Some tearing on the label. I can get pictures if needed. Tested & working.
Classic NES Series: Dr. Mario Loose Tested & working
Donkey Kong Country 3 Loose Tested & working
Finding Nemo (2 copies) Loose Tested & working
Harry Potter & the Chamber of Secrets Loose Tested & working
Kid's Cards Loose Tested & working
Kingdom Hearts: Chain of Memories Loose Tested & working
Legend of Zelda, The: A Link to the Past/4 Swords Adventures Loose Tested & working
Metroid Fusion Loose Tested & working
Namco Museum (2 copies) Loose Tested & working
Pac Man Special Color Edition Includes cart, box, manual, and cardboard tray Great shape (Game Boy Color)
Pokémon Emerald CIB Hard trade. Includes poster. Only looking to swap this toward similarly valued items. Pics here
Pokémon Mystery Dungeon: Red Rescue Team Loose Tested & working
Pokémon Pinball Loose Missing battery cover
Pokemon Red Loose Good condition with some label wear. Battery holds a save.
Power Rangers: Dino Thunder Loose Tested & working
Power Rangers: Wild Force Loose Tested & working
Shaun Palmer's Pro Snowboarder Loose Tested & working
Sonic Advance 3 Loose Tested & working
Spy Hunter / Super Spring Loose Tested & working
Spyro Orange: The Cortex Conspiracy Loose Tested & working
Star Wars Episode 3: Revenge of the Sith Loose Tested & working
Super Mario Advance 2: Super Mario World Loose Tested & working
Super Mario Land Loose No label
Tarzan: Return to the Jungle Loose Tested & working
Teenage Mutant Ninja Turtles III: Radical Rescue Loose Nice shape. Tested & working.
Tetris Loose Nice shape. Tested & working.
Tom & Jerry: The Magic Ring Loose Tested & working
Tony Hawk: Pro Skater 2 Loose Tested & working
Game Boy Carrying Cases Accessory I have a bunch of these. If you're interested, I can grab pics.
NES
Title Condition Notes
Bandai Golf: Challenge Pebble Beach Loose Tested & working
Big Bird's Hide & Speak Loose Tested & working
CONFLICT Loose Tested & working
Demon Sword Loose Tested & working
Fester's Quest Loose Tested & working
Ikari Warriors Loose Tested & working
Kid Kool Loose Tested & working
NARC Loose Tested & working
NES Play Action Football Loose Tested & working
Teenage Mutant Ninja Turtles 2: The Arcade Game Loose Tested & working
Top Gun: Second Mission Loose Tested & working
WCW Wrestling Loose Tested & working
PlayStation PS4, PS3
Title Condition Notes
2 DualShock 3 controllers – Black and camo – PS3 Accessory Both OEM, both work great.
Killzone 3 Rifle Peripheral - PS3/4 Accessory Tested & working
PS Move Eye Camera - PS3 Accessory Tested & working
PS Move Controller - PS3/4 Accessory I have 1 of these available, no strap.
Just Dance 3 – PS3 CIB Tested & working
MLB The Show '16 – PS3 CIB Tested & working
Resident Evil 2 – PS4 NIB New in plastic
Rocksmith (no guitar included) – PS3 CIB Tested & working
The Outer Worlds – PS4 NIB New in plastic
Tiger Woods PGA Tour '12 – PS3 CIB Tested & working
Playstation Portable, Vita
Title Condition Notes
Console PSP 3000 Used Tested & working. Now it has a new battery as well as battery cover on the back. It also includes a Sony M2 Duo adapter, and a 4GB M2 card. The screen has some scuffs on the left side, not visible while playing but they're definitely there. Also includes an aftermarket charger.
Blazing Souls – PSP Loose Tested & working
Coded Arms – PSP CIB Nice condition
Darkstalkers Chronicle – PSP Loose Tested & working
Disgaea Infinite – PSP Loose Tested & working
God of War: Chains of Olympus – PSP Loose Tested & working
God of War: Ghost of Sparta - PSP CIB Tested & working, very nice condition.
Hard Rock Casino – PSP CIB Nice condition
Kingdom Hearts: Birth By Sleep - PSP CIB Tested & working, very nice condition.
Madden '06 – PSP Loose Tested & working
Marvel Ultimate Alliance 2 – PSP CIB Tested & working
Midnight Club 3 – PSP CIB Nice condition
Little Big Planet - PSP CIB Tested & working, very nice condition.
Lord of Arcana - PSP UMD & Case only Tested & working, very nice condition.
Spectral Souls – PSP Loose Tested & working
Star Wars Battlefront 2 - PSP CIB Tested & working, very nice condition.
Wild Arms XF – PSP Loose Tested & working
Worms: Open Warfare – PSP CIB Nice condition
Persona 4 Golden - Vita Loose Tested & working
SEGA Dreamcast
Title Condition Notes
OEM White controller Accessory Tested & working
Intec Purple Controller Accessory Tested, works fine
Buzz Lightyear: Star Command Disc only Tested & working
Centipede Disc only Tested & working
Chicken Run CIB Great shape
Dave Mirra's Freestyle BMX CIB Great shape
Disney's Dinosaur CIB Cracked case edge
Jeremy McGrath Supercross Disc only Tested & working
NFL Blitz 2001 CIB Great shape
Quake III Arena CIB Great shape
Resident Evil: CODE Veronica Discs & aftermarket cases Tested & working
San Francisco Rush CIB Great shape
Sega Bass Fishing CIB Great shape (Sega All-Stars)
Sega Smash Pack: Volume 1 Disc & case, cracked front lid Tested & working
Sno-Cross Championship Racing CIB Great shape
Super Runabout: SF Edition CIB Great shape
Tomb Raider Chronicles CIB Great shape
Vigilante 8: Second Offense CIB Great shape
Virtua Fighter 3tb Disc & aftermarket case only Tested & working
WWE Royal Rumble CIB Great shape
Xbox One, 360, OG
Title Condition Price
OEM Wireless Controllers - 360 Accessory I have 4 spares, 3 black and 1 white, as well as a couple of charging cradles & rechargeable battery packs. Missing the actual battery covers, though.
Rock Candy Wired Controller - 360 Accessory Comes with the USB breakaway cable but it's kind of janky.
Microsoft Kinect - XBO Accessory Model 1520 for Xbox One
Speed Wheel - 360 Accessory Tested & working.
Gibson Xplorer - 360 Accessory Tested & working. Comes with stickers pre-installed and a shoulder strap.
Batman: Arkham Asylum (Game of the Year Edition) - 360 CIB Tested & working
Batman: Arkham City (Game of the Year Edition, 2 disc setup) - 360 Disc 1 only Tested & working
Burnout 3: Takedown - 360 CIB Tested & working
Call of Duty 3 - 360 CIB Tested & working
Chromehounds - 360 CIB Tested & working
Disney Pixar Cars - 360 CIB Tested & working
Elder Scrolls, The: Skyrim - 360 Disc only Tested & working
Elder Scrolls, The: Oblivion (Game of the Year Edition, 2 disc setup) - 360 Disc 1 only Tested & working
Fallout 3 (Game of the Year Edition) - 360 CIB Tested & working
Gears of War - 360 CIB Tested & working
Gears of War 3 - 360 CIB Tested & working
LEGO Batman/Pure Dual Pack - 360 CIB Tested & working
LEGO Batman (same dual pack as above, but doesn't include Pure) - 360 CIB Tested & working
Lost Planet: Extreme Condition - 360 CIB Tested & working
Madden 09 - OG CIB Tested & working
Madden 11 - 360 CIB Tested & working
Marvel Ultimate Alliance - 360 CIB Tested & working
Minecraft - 360 Disc only Tested & working
MotoGP - 360 CIB Tested & working
Naruto Shippuden Ultimate Ninja Storm 3 - 360 CIB Tested & working
NBA Live 2005 - OG CIB Tested & working
NBA Live 06 - 360 CIB Tested & working
NCAA Football 09 - 360 CIB Tested & working
Skate 3 - 360 Disc Only Tested & working
Splinter Cell: Blacklist - 360 CIB Tested & working
Star Wars: The Force Unleashed - 360 CIB Tested & working
Transformers: Dark of the Moon - 360 CIB Tested & working
Triple Play 2002 - OG CIB Tested & working
Walking Dead, The: Survival Instinct - 360 Disc only Tested & working
Zoo Tycoon - 360 CIB Tested & working
WANT
Chrono Trigger (SNES) - I have my childhood cart already, but I'd be interesting in picking up the box & all the inserts if you have them
Luigi's Mansion 3DS - Case Only
Pulse Headset (PS5)
Yakuza: Like A Dragon (PS4)
Original hard case for PS Vita Slim - my kid broke the hinge on mine and the Amazon replacement is... not good.
Castlevania (GBA) - Looking for all 4 games: NES, Aria of Sorrow, Harmony of Dissonance, Circle of the Moon. Double pack would be great, too.
Mega Man Battle Network games: Network Transmission (NGC), MMBN 2 (GBA), Battle Chip Challenge (GBA), MMBN 4 : Blue Moon (GBA), MMBN 5: Team ProtoMan & Team Colonel(GBA) & Double Team DS (NDS), MMBN 6: Cybeast Gregar (GBA)
Dreamcast OEM Memory Card, Quality Games (Sonic Adventure 2, Skies of Arcadia, etc.)
Pokemon: SoulSilver (Bix box & cardboard tray only, already have the game & case. The Pokewalker & its' manual would be a plus, but not a requirement)
NES/SNES/N64/GameCube/Switch Offers Note: I currently have most first-party/major release Switch games. Feel free to still offer, though. No interest in Amiibo or Amiibo Cards.
submitted by ebudd08 to gameswap [link] [comments]

A Guide to the Differences Between JRPGs Ports and Enhanced Versions (Part 1).

A new day, a new guide.
This is the hardest one of the guides I wanted to make, because the information is never easy to get, which is weird. So please forgive me if I missed some changes, and by all means tell me if I missed any of them or if any of them are incorrect.
Since this list is really long, this guide is going to come in parts, this part covers:

Important Notes:

  • This is made for Ports and Enhanced versions, so No Remakes. So this is about differences between the different versions of Chrono Trigger, and not about the differences between FF7 ps1 and FF7 Remake.
  • The differences are taken from all over the internet, either from official sources, wikis, youtube, and even forums.
  • I cover all the changes for a game, unless there is too many, in which case I will highlight the ones worth mentioning.

~ Valkyrie profile (PSX US.ver): vs Valkyrie Profile: Lenneth PSP vs iOS & Andriod. ~

Valkyrie profile PSX:

Nearly identical to the Japan version but with minor fixes in the menu screen. In the Japanese version, Characters not in the party were unable to change or learn skills nor were they able change or remove equipment. The US version allowed out of party members to change and learn skills as well as change or remove equipment without being added to the party. Also in the Japanese version, Lenneth would unequip all her skills and equipment when switching between sword and bow. The US version 'remembers' the previous setting when switching weaponry and is automatically equipped with the skills and equip. Another improvement over the Japanese version is an improved item sorting option.
There are a few instances of censoring such as Badrach's smoking.

Valkyrie Profile: Lenneth PSP:

Valkyrie Profile: Lenneth lacks the improvement made in US version. Rather than re-rendering the textures of the dungeon maps, TOSE cropped and upscaled the pre-rendered images to fit the portable console's screen, resulting in severe blurring in some areas. This version also removes the anime opening movie in favor of 3D CGI, animated movie. Certain key story-sequences were animated in the same style as the opening movie and can be viewed at anytime in the Gallery option in the title screen once unlocked in the story. The animated scenes include:
  • Opening Movie
  • Lenneth's Awakening
  • Jelanda's Transformation
  • Alicia witnesses Barbarossa's execution
  • Lenneth's encounter with the Lord of the Undead
  • Lenneth and the Homunculi
  • A chance encounter between "Meril" and Lucian
  • Lenneth in Weeping Lily Meadow
  • Lucian's departure to Valhalla
  • Hrist's Awakening
  • The Sovereign's Rite
  • A Ending
Other big changes are:
  • An enhanced version of the original game's localization
  • Square Enix cleaned up the original game's English script and additional voice over dialogue for the CG movies was recorded by New Generation Pictures, rather than the original company, TAJ Productions.

Valkyrie Profile: Lenneth iOS & Andriod:

This is the PSP version being ported to iOS & Andriod, with the following changes:
  • Enhanced graphics such as character portraits. >* Enhanced Text.
  • Enhanced UI.
  • The option to skip cut-scenes.
  • In-app purchases to unlock collectibles
  • Ability to turn on auto-battle.

~ Chrono Trigger (SNES): PSX vs NDS vs iOS & Andriod vs PC. ~

Chrono Trigger PSX:

Anime cut scenes created by original character designer Akira Toriyama's Bird Studio and animated by Toei Animation.
A new Extra Mode Option was added that is divided into different categories of viewable extras, that are unlocked as you finish the game, and just as shown in the picture, they are:
  • Theater.
  • Art Gallery.
  • Music Box.
  • Tech Showcase.
  • Monster Data.
  • Boss Data.
  • Endings.
  • Treasure Map.

Chrono Trigger NDS:

This version includes everything new in the PSX version, and also has big and a long list of changes and additions, which I will try to condense them as much as possible:
  • Ability to play using the two screens and the touch screen, or in classic mode through a single screen.
  • Added the Arena of Ages: A monster arena where You pick basic monsters and raise them to fight computer and wireless opponents.
  • Added the Lost Sanctum: A sidequest during the main game. It consists of two dungeons in two different eras.
  • Added the Dimensional Vortex: A extra Dungeon, available after beating the game once and appears in three different eras. Each dungeon is different.
  • A lot of New Items.
  • New Enemies in the new dungeons, in the form of palette swaps of old enemies.
  • One New Ending after finishing the Dimensional Vortex completely.
  • New Translation that changes a lot of names form the original version to something more faithful to the Japanese version.

Chrono Trigger iOS & Android:

Both versions initially were based on the NDS version, but later on got an update to make them similar to the PC version.

Chrono Trigger PC:

Everything on the NDS version is present here except there is No Arena of Ages. What they did add however is:
  • Auto-Save feature.
  • Higher Resolution Graphics and update UI.
  • Support for mouse and keyboard controls.
  • Remastered sound and music.

~ Star Ocean: The Second Story (PSX): vs Star Ocean: Second Evolution (PSP) vs PS4 (JP.ver). ~

Star Ocean: Second Evolution:

  • A New Translation that changes almost everything in the game.
  • New voice actors. >* New voiced acted scenes; All major story events now have voice acting.
  • New recruitable character: Welch Vineyard.
  • New Private Actions and 13 new Endings.
  • Unlocking the Galaxy and Universe modes now require defeating a specific number of enemies in a single playthrough rather than unlocking voices in the Voice Collection. >>>* Practically all Combat Skills have been refined, some being removed (such as Cancel, which is now automatically implemented).
  • The combat system has been slightly refined, now allowing all melee fighters to perform a 3-hit combo as their normal attack.
  • The Super Specialty "Bunny Call" no longer allows the player to "climb" on towns and some terrains. The player now will enter a town upon approaching while in Bunny Form, and can even activate private actions.
  • All items in the inventory screen are now depicted as 2D icons instead of the original 3D models.
  • Many bugs and glitches have been fixed (most notably the infamous random Cave of Trials screen freeze).
  • Ring of Lightspeed (called Slayer Ring in Second Story) now works on Dias Flac.
  • New character designs and portraits.
  • No magic combo mechanic.
  • Crafting animations are now replaced by a still 2D image.

Star Ocean: Second Evolution PS4 JP.ver:

This enhanced version was released only in Japan on the PS4, with enhanced graphics and BGM, and a DLC that helps you with the gameplay.

~ The Last Remnant (Xbox360): vs PC vs PS4 & Switch Remastered. ~

The Last Remnant PC:

This version is only available to purchase in the EU SquareEnix online store as of right now:
Battles:
  • Turbo Mode is now available, and can be toggled on or off while giving orders to unions in battle. When on, battles play out at double the speed.
  • Crimson Flare, a new Arcana, is now available.
  • New formations, such as Eremurus Rain, are now available.
  • Enemies hit considerably harder.
  • Rare Monsters can have significantly higher HP than their XBOX 360 counterparts.
  • Arcana require substantially more AP.
  • Unique Arts now require AP.
  • Remnant Arts can only be performed by union leader, Weapon Arts now require high union morale.
  • Offensive Weapon Arts now increase morale when used.
  • Additionally, Arcana and offensive Special Arts now raise morale by a fixed amount.
  • Likewise, certain Enemy Arts now lower morale by a fixed amount.
  • Wards now affect the entire union.
  • Attributes required for formation upgrades are vastly different.
  • Healing no longer raises morale, and morale increased by Critical Hits has been dramatically reduced.
  • Union morale now fluctuates based on more conditions (IE: taking an action, successfully landing a hit, receiving damage, etc.). In the X360 version, union morale stayed somewhat static, usually changing when being healed, being KO'd/terminated, executing a successful Critical Trigger. It also did not drop to 0 whenever an offensive Special Art was executed, whereas it will do so on the PC.
  • Linking additional enemies together does not increase your Battle Rank further than having fought them separately.
  • Special commands, such as the use of David's Gae Bolg, are no longer interrupted by being raidlocked by a different union or having targeted enemy union defeated by an ally.
  • Allies now have the option to cure a friendly union's Curse status ailment via "Cure them even if it kills them!" command. This command is in the XBOX 360 version as well, but is only available when the union is Enthralled; it will not be available when the union is cursed.
Items:
  • Items are color-coded in the PC version, and a new preview feature lets you see what the item looks like in battle.
  • You can now toggle between viewing the stats of a weapon or shield and viewing a preview of what it looks like in battle.
  • Components and consumables are now categorized.
  • Items are now color-coded based on their rarity.
  • Creation or customization of some items require fewer components.
  • New items available via Blueprint 4.
  • Various weapon stats have changed.
  • Some very rare monster-specific drops can now be split from monsters (e.g., Godwood Timber, Spiritwood Timber).
Units:
  • The leader limit is no longer imposed. Unions can be composed entirely of leader units if the player desires.
  • Likewise, soldiers can now be set as union leaders.
  • The stat cap has been lifted for all characters to allow a maximum of 255 for each stat.
  • The Seven are now recruitable after completing Union of the Golden Chalice Task #70: For Our Lord.
  • Rush can now be removed from the active party.
  • Khrynia can learn the new Unique Art Dual Snowpetal.
  • Arts can be disabled, filtering which skills a unit may use in combat.
  • Leaders' requested components are displayed when viewing their stats.
  • Leaders' wield style can be changed depending on their equipped weapon.
  • Shields now prevent style changes mid-battle.
  • The following classes now prevent style changes: Guardian, Scout, Hunter, Wanderer, Thief, Alchemist, all Mystic classes, Vagrant, Mercenary, Aristocrat, Djin, Fortuneteller, Sage and General.
  • The experience required to advance Wield Style skills has been reduced, and the experience required to advance Weapon Type skills has been increased.
  • Three new classes are now available: Ataraxian, Cleric, and Ninja.
  • The Guardian, Fencer, and Warrior classes now require non-sovani wield styles, and are thus not available to Sovani.
  • The Gladiator class now requires Power Grip and Wards.
  • Hybrid classes (Item+Combat and Mystic+Combat) can now be achieved by units who do not start in one.
  • Some leaders now have a different weapon upgrade path, which caused some units to learn new Weapon Arts while others lost theirs.
  • Leaders can request weapons that do not coincide with their weapon upgrade path as long as they match their equipped weapon type and size.
  • Soldiers can now request weapon drops.
  • Some units have had their starting Unit BR level, stats, class, equipment, arts, and hiring wage changed.
Sidequests:
  • The completion of At Hatred's End is no longer required in order to activate Things Unchangeable.
  • Duke of Ghor now has a … icon when you speak with him between the first, third, and fifth base battles.
  • The component requirements in The Assistant have lowered.
  • The DLC content is now unlocked differently; the majority of the extra content now requires the completion of certain guild tasks.
  • The Leader Extraordinaire guild tasks which required three units of a single class now only require one.
  • The Monsterslayer guild tasks require different enemies to be defeated.
New Game Plus and Hard Mode: After the epilogue and credits, you can now save your game. When you're taken back to the main menu, you can load this save to begin a new playthrough that carries over certain elements from your previous playthrough. You will also be given the option to start the new game in Hard Mode.
Miscellaneous:
  • The PC version will warn you if you cannot leave an area without a fight.
  • Auto Save is now available, which automatically saves after having changed zones or having won a battle.
  • Battle Rank is now viewable outside of combat, in the party menu.
  • Battle Rank progression has been slowed considerably; it takes more encounters/enemy unions terminated to increase in rank.
  • Characters with … icons are now identified with markers on the map.
  • Enemies can no longer be respawned by saving and reloading an adjacent area.
  • New saving opportunities are now available, such as before the base's boss.
  • A warning message is now displayed if you attempt to save your game in an area which you cannot leave until you defeat a boss.
  • Mr Diggs's digging animations are now much quicker.
  • The loading screens that explained some of the game's mechanics have been disabled.
  • Many areas of the game have had their spawn tables altered or repopulated.
  • Starting battle music now coincides with starting morale in most battles.
  • "Turn the Tide" and "Beat the Odds" now play during the second half instead of after entering Elysion.
  • Union highlighting during the selection phase has been toned down (ie: ally unions don't look quite as blue).
  • Leaders in reserve no longer gain skills via the Rush only skill grind trick.
  • Soldiers now slowly improve their stats in reserves.
  • Camera in battle doesn't swing around as wildly anymore.
  • Mitra soldiers' idle stances now come in 2 varieties: the one shared by both male and female units and the one exclusive to larger male units, rather than just the "large male mitra" stance.

The Last Remnant Remastered PS4 & Switch:

Based on the PC version, also added:
  • Graphics now are in Unreal Engine 4
  • A new function to run faster on the overworld.
  • Extra save slots.
Yes I am salty about this if you can't tell, since they removed the PC version from steam.

~ Tales of Vesperia (Xbox360): vs PS3 vs Tales of Vesperia: Definitive Edition vs PS4/PC/Switch/Xbox One. ~

Tales of Vesperia PS3:

  • Features full voice acting, nearly twice as much voice work as the original.
  • New Characters, including 2 new playable characters: Flynn (permanantly playable now), and Patty Fleur.
  • New subplots, skits, and main game quests, and sidequests.
  • New mini-games
  • New songs
  • Remodeled towns and new towns and dungeons.
  • New bosses.
  • The ability to replay boss fights.
  • New 8 Mystic Arts.
  • New artes, skills, and equipment.
  • New item: the "Artes Ball", which allows an additional eight artes shortcuts to be assigned to the previous eight slots combined with the L1 button, which allows for a maximum of 16 artes
  • New character costumes

Tales of Vesperia: Definitive editionvs PS4/PC/Switch/Xbox One:

Based on the PS3 version, it has everything from it and all the DLC included for free, with higher resolution graphics depending on the system.

~ Tales of Symphonia (GC): vs PS2 (JP.ver only) vs PS3/PC. ~

Tales of Symphonia PS2 JP.ver only:

  • New animated sequences.
  • New Mystic Arts.
  • New Unison Arts.
  • New Arts for playable characters and enemies.
  • New Techniques.
  • The frame rate was lowered from 60 frames per second to 30 frames per second.
  • New customs.
  • The "Synopsis" option in the menu displays newer entries at the top
  • The Casino in the game is now actually fully playable with it's own mini-games, and chips to collecet and exchange for items.
  • The skits are graphically more dynamic. Portraits get larger or smaller quickly, swing from side to side, shake, and so on.
  • New Titles
  • More post-battle animations.
  • Niflheim dungeon extended and 6 new boss characters, fought in 2 new boss battles.
  • Bug Fixes
  • New events to help raise affection.
  • Includes new side quests, new camera angles on some cutscenes, new animated cutscenes not featured in the GameCube version

Tales of Symphonia PS3/PC:

  • More customs.
  • Improved character textures and improved some environments.
  • Dual-audio support: Japanese and English voiceovers, which neither the PS2 or GameCube versions had
  • Cutscenes support voice acting in both languages, but skits only have voice acting in Japanese. If you select English, you will just see the subtitles during skits. This is not a porting issue, as this is just how the GameCube version was.
  • While the original GameCube version ran at 60fps, the Japanese PS2 port which the PS3 Chronicles HD version is based off of ran at 30fps. The Steam version can run at 40FPS.
  • HD graphics

~ Skies of Arcadia (DC): vs Skies of Arcadia: Legends GC. ~

Skies of Arcadia: Legends GC:

  • New Ranks for the Swashbuckler Rating system.
  • Random encounters occur less frequently and load considerably faster than the Dreamcast version, and EXP offered per battle is adjusted to compensate.
  • Graphically, the game sports mild improvements to character models, most noticeably adding individual fingers to the designs. The modifier volume shadows and (weirdly enough) point-mipmapping from the original release are still present.
  • One of the new sidequests available is Bounty Hunting. Sailor's Guilds offer information about each person on the bounty list as they are unlocked through story progression. After reading about them, they can be found in a constant location.
  • There are a number of new discoveries to be found.
  • Two linked sidequests
  • "Pinta Quest" minigame was removed
  • DLC comes with the game.

~ Persona 3 (PS2): vs Persona 3 FES PS2 (English.ver) vs P3P PSP. ~

FES PS2 (English.ver):

  • A whole additional epilogue has been added, The Answer. This chapter is only available in one difficulty setting, which is supposed to be on par with Persona 3's Hard mode.
  • New Personas have been added
  • Secret videos of the protagonist's dorm mates have been added to flesh them out.
  • Koromaru can now be taken on walks.
  • Several of the Social Links have been modified slightly, such as Tanaka being available at a different time
  • Several new Quests have been added.
  • New costumes can be worn in battle.
  • A new event involving Chidori Yoshino was added.
  • Naganaki Shrine was completely overhauled.
  • A hard mode was added.
  • Save data from Persona 3 can be transferred into the game,

P3P PSP:

  • The Answer is not included in this verion.
  • Added a Female Main Character, so now you can choose between the Male and Female MCs.
  • The game lacks 3D environments and character models (outside of Tartarus), all anime cutscenes are gone, the graphics and audio quality were compressed,
  • The storyline of the female protagonist features many differences from that of the male protagonist, such as new social interactions as well as Social Links.
  • New voiced dialogue.
  • Players have the choice of selecting Elizabeth or a male-equivalent named Theodore to be Igor's assistant in the Velvet Room.
  • The ability to pick who the protagonist spends the last moments of the game with. This feature is only accessible on a New Cycle
  • The Desert of Doors from the Abyss of Time seen in The Answer will still appear, however, in an extra feature known as the Vision Quest. In this mode, the party can fight stronger incarnations of the Full Moon shadow bosses — save for Arcana Magician — and partake in special battles that test the party's abilities. When all of the battles have been successfully met, a second optional boss can be fought: Margaret, Igor's assistant in Persona 4 and guardian of the Desert of Doors in P3P.
  • There are now two overworld save points; Aside from the log book in the Iwatodai Dormitory, there is also one on the main character's desk at school.
  • In Paulownia Mall, the police station is now the only place where the protagonist can buy equipment and sell items. Aohige Pharmacy is now a buy-only store, and Be Blue V is just a part-time work site and hangout to improve the main character's condition
  • From previous versions, two difficulty modes have been added: Beginner and Maniac alongside Easy and Normal in Persona 3 and Hard in Persona 3 FES:
  • A new tactic, "Direct," has been added to the game, allowing control of the party members, unlike Persona 3 and Persona 3 FES.
  • The "Wait" command is replaced with the "Defense" command, and will decrease the damage and any knockdown effects of the next attack the user suffers.
  • The game grants "1 More" to a combatant who attacks multiple enemies not knocking all of them down; the original Persona 3 required all hit enemies to be knocked down for a 1 more.
  • Party members who have been knocked down no longer spend the turn by getting up and can act as soon as they stand.
  • Upon landing a critical hit or striking an enemy's weakness, party members can follow up with a co-op attack.
  • Fusion Spells from the original Persona 3 are now activated from items instead of equipping a persona and selecting it like other spells.
  • Allies can now take a fatal blow to the protagonist for them if they are able.
  • "Dizzy" has been added as a status effect.
  • Returning to the main lobby in Tartarus no longer automatically restores the party, and must now be done for a fee via the save point (this cost varies based on the date in-game and status effects currently inflicted on the party)
  • Floors can be directly returned to from the entrance of Tartarus instead of being restricted to the restore point like previous versions.
  • "Tired" status no longer is inflicted during Tartarus exploration, and is inflicted to all used party members after leaving (this will only drop to "Good" if the character used was at "Great" during exploration).
  • Unlike previous versions, money found by party members when split up will now be given to the protagonist.
  • Party members' equipment and status can now be accessed at any time from the pause menu, unlike in previous versions, which required the protagonist to speak to them while exploring Tartarus in order to change their equipment or view their status.
  • You can now control Party members directly.
  • The protagonists only have access to one weapon type (instead of having access to all weapon types like in P3 and FES); the male protagonist wields one-handed swords, and the female protagonist wields naginatas. As a result, the Skills "Fist Master," "Bow Master," "1hdSwdMaster" and similar skills have all been combined into a single skill called "Weapons Master." Its skill card is called "Phys Boost," and all Personas which had learned a "master" ability (like Cybele with Bow Master) now learn "Weapons Master."
  • Personas now have the ability to produce a Skill Card when raised to a specific level. Each card can be used on any Persona to teach them a skill.
  • The Inari Sushi in Naganaki Shrine no longer grants random bonuses for item gaining and Tartarus explorations. Instead, it offers to duplicate Skill Cards, which will take 5 days to complete

~ Persona 4 (PS2): vs Persona 4 Golden Vita vs Persona 4 Golden PC. ~

Persona 4 Golden Vita:

  • Two new Social Links.
  • A New Dungeon.
  • A New bad ending.
  • New Difficulty levels have been added: Safety/Easy/Normal/Hard/Risky.
  • Several new music tracks.
  • Additional voice-over dialogue.
  • Chie and Teddie have new voice actors in the English version.
  • New animated cutscenes.
  • More Personas, including new Ultimate Personas for the Investigation Team.
  • New areas can be visited.
  • New events.
  • The protagonist can now explore Inaba in the evening when Dojima is not home.
  • The protagonist and his friends now have motorized scooters to explore various areas.
  • Costumes are now available to buy at Croco Fur, in Okina City.
  • New Garden and Bug Catching features.
  • The ability to choose which skills can be inherited by the Persona the protagonist is fusing.
  • New scene skipping function
  • If the necessary criteria for at least the good ending are fulfilled, daily activities are expanded to February 14, 2012, giving more time for events and social links.
  • New epilogue has been added for the True Ending.
  • The list of Requests and the Fox' emas have been modified.
  • Rise can now assist the Investigation Team in All-Out-Attacks.
  • Added Tag Team attacks: two members can team up to perform a united attack.
  • Added Cavalry Attacks: Attacks from members of the Investigation Team that are not currently in the party.
  • Spell buffs and debuffs can now be used on the same character to prolong the effect
  • A new gallery menu has been added: "TV Listings." It displays bonus content unlocked through the main game at any time.
  • Floors and chests in dungeons can now reset by changing floors instead of leaving the dungeon and TV world, or visiting another dungeon.

Persona 4 Golden PC:

  • Bug fixes
  • The game will run at up to 4K resolution with 60FPS+ as opposed to the Vita's 476p resolution and 30FPS target
  • Includes dual audio language and multiple text language. The anime cutscenes now also include subtitles
  • In the Steam version, the player may customize their difficulty setting at any time, in contrast to the Vita version only letting you do so on New Game Plus.The player may select a preset difficulty setting, or individually alter the following parameters
  • The player may select a preset difficulty setting, or individually alter the following parameters.

~ .hack//G.U (PS2): vs .hack//G.U. Last Recode PS4/PC. ~

.hack//G.U. Last Recode PS4/PC:

  • A brand new episode titled Vol.4//Reconnection, which takes place a year and three months after the events of Redemption
  • HD graphical update for the whole game.
  • Ability to restart the battle from the beginning if Haseo dies.
  • Movement speed on foot has somewhat increased.
  • The item stack size has increased from 50 to 99. The maximum number of item stacks in the inventory has increased from 30 to 90
  • Item menu shortcuts and sort features
  • When using an item in the field, pressing the X button repeatedly will cause the item to be used again without navigating the menu a second time.
  • The maximum number of Chim Spheres and Virus Cores the player can possess has increased from 99 to 999
  • Platforms now include the Platform Recovery feature, recovering a large portion of the party's HP and SP. It can only be used once per visit to a field.
  • Saku and Bo no longer switch the active player based on their level being even or odd. They can instead be selected as separate options in the Party screen.
  • Decreased the probability of allies selling the items the player give them.
  • Voice clips for returning characters and NPCs between games have been updated to use the Volume 3 clips from the beginning, except where said clips are unavailable.
  • Attack power has been increased and hit stops during attacks have been reduced to speed up the battle tempo.
  • Learning weapons proficiency increased and acquired experience points increased.
  • Awakening scenes can be skipped using the Option/Start button.
  • Some of the really tough enemies have been made a bit easier
  • Skeith’s general shot bullet speed has increased during Avatar Battles.
  • Enhanced battle balance and game pacing to provide an optimal experience.
  • Avatar battles now show a stun gauge over the enemy's head. Red diamonds have been added around attacks meant to be deflected using scythe slashes that are in range.
  • Added suspend feature during Avatar battle gameplay.
  • In Volume 3, the player is given 22 "Promise" greeting cards, meaning it is possible to do the "Forever in Love" / "Best Wishes" events with all party members in a single playthrough.
  • A new Cheat Mode allowing players who want to just enjoy the story to start the game with a large amount of items, best equipment, maximum money and chim spheres, and maximum level and affection for the respective volume.
  • Save files from Cheat Mode plays can be converted to the next volumes.
  • The videos from “The End of the World” Terminal Disc included with the limited edition PS2 release of Volume 1 are included in the collection
  • A New Job Form for Haseo with a new weapon.
  • A New Form for Skeith.
  • Ovan joins the party.

~ Final Fantasy 12 (PS2): vs FF 12: International Zodiac Job System PS2 (JP.ver only) vs FF12 Zodiac Age PS4/PC/Switch/Xbox One. ~

Final Fantasy 12: International Zodiac Job System PS2 (JP.ver only):

  • Addition of a "Zodiac Job System" featuring twelve jobs with individual License Boards corresponding to twelve zodiac signs
  • Addition of a 16:9 widescreen mode with menus and HUD at 4:3.
  • Addition of three new game modes: Trial Mode/New Game+ Strong Mode/New Game+ Weak Mode.
  • Pressing L1 will speed up gameplay. Conversations and events continue to play at normal speed.
  • Quickening doesn't consume MP. Now they use their own Mist gauge similarly to Limit Breaks from previous Final Fantasy titles.
  • UI Changes.
  • Playable characters' starting LP, consumables, gil, gambits, equipment, licenses, and base stats have been modified.
  • You have more control over Guests now, they also gain EXP/Item/Gold.
  • Many magick spells and technicks have been tweaked, renamed and recategorized.
  • Obtaining Quickenings no longer affects max MP and Mist charges do not diminish when MP is consumed (unless the player is affected by a reversed Elixir or Megalixir). The player's MP is also unaffected by the depletion of Mist charges. However, effects that recover the player's MP will also restore Mist charges. One Mist charge is granted each time the amount recovered totals the player's maximum MP. Effects that fully restore a player's MP recover all Mist charges.
  • You can now fully control Espers, they also require MP to cast magicks
  • Almost all attacks now break the 9999 damage limit from the original by default.
  • New items have been added, such as Cura Mote, Bubble Mote, Domaine Calvados, Baltoro Seed, Dark Energy and various Meteorites.
  • Bacchus's Wine now has 100% chance of inflicting Berserk (previously it was 50%).
  • Several equipment pieces were added, while some available in the original release were removed or tweaked.
  • New Weapons added.
  • Most shops had their assortments changed. Many weapons are now available from shops earlier because of the job system, and were thus made weaker.
  • Treasures respawn by moving just one area away as opposed to two. Treasures were moved around, changed the items they can give, or were removed altogether. The "forbidden chest" concept was removed, that in the original prevented the player from obtaining the Zodiac Spear in Necrohol of Nabudis if they opened a wrong treasure.
  • Dark Matter can no longer be acquired from the bazaar, and selling the ingredients needed to make it in the original will result in making the Dark Energy instead. The Dark Energy is an item that does not charge up with Knot of Rust or Devour Soul and always deals 50,000 damage to each enemy in range.
  • Treasure chests are now in different locations and contain different items.
  • There are more traps throughout the map.

Final Fantasy 12: Zodiac Age PS4/PC/Switch/Xbox One:

  • Remastered HD graphical upgrade.
  • English and Japanese voices (switch between them in the game configuration).
  • Original and newly re-recorded background music (switch between them in the game configuration).
  • Auto-save functionality added (game saves automatically when moving to each new screen, excepting boss arenas)
  • Improved high-speed mode and improved play time operability during high-speed mode
  • Ability to invert both the X and Y camera axes
  • The game balance has been overhauled to make it easier.
  • Each playable character can have two jobs at once.
  • Job Reset function added; talk to Montblanc in the Clan Hall to use.
  • The Effect Capacity system that limited spell-casting in the PlayStation 2 versions has been removed.
  • Fire, Thunder, Blizzard, and Cure only affect a single target again.
  • Espers' HP values have been doubled, but other stats kept the same as in Zodiac Job System.
  • The animation for summoning Espers is removed.
  • A glitch concerning Dyce's character model has been fixed.
  • New Game Plus and New Game Minus are now accessible from the beginning of the game.

~ Rune Factory 4 (3DS): vs Rune Factory 4 Special Switch. ~

Rune Factory 4 Special Switch:

  • HD Graphics.
  • Newlywed Mode.
  • Hell Difficulty.
  • Additional Movies.
  • Another Episode DLC.
  • Swimsuit Day DLC.
  • Many Town Events are now prioritized if requirements have been met. This includes Memories, which unlocks the last story arc and the events required for marriage.
  • The map has been moved to the main screen and can be removed and resized with the press of a button (the Switch has only one screen) or by using the touch screen icon.
  • The teleport spell has been mapped to a dedicated button. It can still be used from the touch screen.
  • You can now change the voice acting language between English and Japanese.
  • Many bug fixes.

This is just part 1, if you have any suggestions for titles to be in part 2, please post them here.

submitted by VashxShanks to JRPG [link] [comments]

JoJo's Bizarre OC Tournament #5: Round 2 Match 8 - Arpeggi and Agnes Versus Glitch and William

The results are in for Match 6. The winner is…
Player Team, with a score of 83 to Ernie Ford’s 62!
Category Winner Point Totals Comments
Popularity Players 25-5
Quality TIE 24-24 Reasoning
JoJolity Players 24-23 Reasoning
Conduct TEAM 10-10
...“You know what I'm here for!” Effie’s words rang out as Ernie watched on at the unexpected turn of events.
“The funny thing is I really don’t know.” Ernie stood there and took in the scene. Was this the first time he had seen this type of outburst in the District? Ernie tried to recall, but now wasn’t really the time to reminisce on bad memories.
Something was afoot. Something about Ugo threatening them that was for sure. But if Ugo wanted somebody to fight him this would never be his plan of attack. “Would you care to enlighten me then, I wouldn’t mind this either way!” Ernie shouted back, his tone was neutral, the tension of the situation only increased, but he didn’t see a need to fight back even now.
“They sent us here, because they wanted us to steal your notebook!” Ernie heard the voice of Jenny behind a tree.
Things started to make sense to Ernie, the hiding, why it wasn’t Odin’s people doing this, and that outburst. “And what do you two intend to do?” Ernie moved his backpack from his back to carrying it on one arm.
“Well if you help us, you could send them a fake notebook! It’s not like we like those fuckers anyways!” Jenny replied beyond the trees.
Well that wasn’t so difficult was it, it only took one or maybe both of their ire to get to this arrangement. Ernie weighed this against the prospect that they were lying to him, but if it came down to it it would just be either a fight now or a fight later. “Alright I’ll help you! I’ll be in my cabin manuscripting! You two wait outside, this will take less than an hour!” Ernie shouted back over as he started to walk back to his cabin.
“Your funeral..wait what?!” Effie flipped as Jenny clapped an arm on her, “We did it, we can get out of this shitty situation.”
Effie looked around, The Murder receded back into herself. “Did that really just happen?” She held out the hope that it really would be that easy, she wanted to believe it but she felt a slight pang of confusion, guilt maybe?
Jenny continued on, “We just have to make sure that he does his end of the deal and we’ll be out of here in no time.” Jenny looked at Effie’s face as she noticed the change in expression, “You okay there? You let out a bunch just now and if you wanted to talk about it.”
“No I’m ok, come on we have to still keep an eye on him.” Effie brushed Jenny’s arm off and made her way closer into the clearing with Jenny following.
Well, that was somewhat anticlimactic. If you were hoping for a match with some more carnage in it, how about checking out a race out of a monster-filled urn and voting on it?
Scenario:
Sound’s Garden Eastern Strip - Heartache Casino VIP Room
“So kind of you all to come again,” a man dressed garishly in gold spoke to a roomful of wealthy highrollers, a lounge area with a wall taken up by a screen large enough to make the place double as something of a particularly cozy home theater, a setup which had typically been reserved for two things: watching games organized by Heartache Casino’s owner on the closed-circuits of buildings he owned, and being rented out for private parties and banquets.
“This is pretty unconventional,” a dark-haired sniper remarked between drinks, staring at the screen as it showed, largely, several shots of a building in Downtown Los Fortuna, which seemed to have rapidly grown occupied by a small group of Stand Users, some of whom familiar to the district’s regulars after some close shaves in the subways both occupied, “but it’s brilliant… Just needed to get your tech guy to get cameras in there, now you have a huge show for free.”
“Should you be drinking, Seido?” The gold-clad owner asked, raising an eyebrow, “I mean, if something comes up…”
“If something comes up, I’m off-duty, I’m just a guest right now, and I can shoot well enough sloshed to get myself out of a bind. If you wanted me as security, you should’ve hired me for that… Though really, I’d have rather been down there raising some hell if I was gonna shoot things.”
Tigran sighed, finding that fair enough, he supposed… He wasn’t going to hire this man when he was buzzed, and he wouldn’t do guard detail for free either. Apparently, the man literally came to the city walking out of a bar into the flag unveiling, so he shouldn’t have been surprised.
Still, though, even with moods high here, nobody seeming to mind the way anonymous characters like Oh No and Conqueror Worm mingled among them. Sure, they were kind of a low-priority target right now, with protests in the Business district, the hell-on-earth about to be unleashed Downtown keeping their worst nightmares busy, and the usual BS in places like the Waterfront and Industrial, but the man once noted for his supremely smarmy overconfidence had been feeling more anxious lately, probably because the Entertainment District’s criminal underground had taken some losses recently.
Things were riding high with several successful games, and the arrival of Conqueror Worm, revitalizing everything that they had thought they’d known and opening up whole new possibilities of what games might be possible to organize from a place of safety, all while not asking for a penny of payment. He was a weird guy, but a valuable asset, and all that was understood to be asked in return was that they pretend not to know exactly who it was underneath that big fleshy suit.
And then, the next time they had an in-person event, a bunch of them died in a fire, and on the way to… Well, who knew why he was there, but something happened that got a formerly active manager and ‘game’ organizer murdered blocks away from the site of the flames. Was it a sign, then, that the old ways really were dying, that they needed to change with the times or lose this subculture of theirs entirely?
Maybe, and maybe some would leave it like that, but Tigran “Golden” Sins knew another source of common ground with every one of their games to go wrong, to go awry, to risk the future and safety of all that they were, all that they had. Everything (besides that time he got punched in the face) that had gone wrong, from Thutmose leaving them, to events that were supposed to be disastrous bloodbaths going well for the ‘players’ and ruining bets, could trace back somewhere.
And she was sitting there looking very disinterested, nursing a sparkling juice in a very expensive evening dress and earrings, recently bought by the only man in the world he believed to be above himself.
“Having a good time, Metra?” Fox asked the star known to much of the city as TD/MD, smiling smoothly and paying her more attention than the event itself, where he was significantly more public than before. He’d spent how many thousands on her in a few days?
“Sure, yeah,” she answered, with a clear disinterest and foul mood.
“I understand if you’re not… we’re all sorry to have lost Thutmose. Most likely by where he was, whoever killed him would have done the same to us had he not interfered. So he would want you to have a good time, right?”
“Alright, everyone, last calls!” Conqueror Worm called out, many eyes looking all over. After getting back from camera work, he’d volunteered to handle bets, on account of his utter disinterest in profiting from his work there. Damn shame, honestly; Tigran loved that weird golden Stand-hurting sword he’d always been swinging around, and something belonging to a regional founder would be a hell of a get to wear around. “We know all the key players in that little downtown scuffle, so let’s hear it! Who’s biting it? Who’s comin’ out? Who’s gonna have the highest bodycount? Is anyone even gonna get IN?”
That Oh No guy, from the Institute, spoke up through that voice changer he almost always had on in his coverings. “I think that… Three people will manage to find their way inside. Nobody on this betting board.”
“Ooh, bold words from our boldest regular!” Worm leaned in close, asking, “how much’re you puttin’ on that?”
“Nothing,” No responded, “I just want to see what comes of it… I’m almost disappointed you needed to ask.”
Peas in a pod, those two. Tigran sighed, figuring he might need to drink through these proceedings, only to glance at Metra, suddenly, seeming to smirk, ears twitching as if that special pitch of hers had picked something up. “What? What’s so fun now, that-”
The heavily reinforced, hidden doorway to the VIP room burst open, bisecting the hollow yet burly door guard as sand and rocks spilled out of its hollow crevasse, the only herald within seconds of a quintet of Stand Users barreling in, led by a trio on two motorbikes as two others, curious but energetic, followed.
“All that you’ve done ends here, Fox!”
Around the same time, Heartache Casino Public Floors
“Uh… Glitch? I think… it might be good if we… go?” William Eyelash was not liking it here very much. His hyperactive coworker and teammate had practically dragged him here after what was otherwise a simple delivery performed in place of Zebra, who had been busy enough delivering food to the other side of the city. William was the one supposed to carry it out, but Glitch had practically jumped at the opportunity to do so.
Glitch herself, meanwhile, seemed to be very content eating some fries which she (very regrettably) had to actually buy instead of simply snatching it away from a poor, unaware bystander, and had already ordered another plate because they were just that good. Security was too tight, somewhat on edge - the moment she got close to someone or something, they immediately turned their attention to her. Still, she didn’t want to deprive herself of one of the many pleasures of life like that, so she didn’t mind paying too much. “Mmrgh..? Why sho?”
“W- well… you know… uh...” William wasn’t sure how to say it - he was scared enough of Glitch’s erratic mannerisms most days, and that was while he tried to steer clear of her. Were he to directly oppose her, he’d have no way of knowing what she’d do! On top of that, he couldn’t help but notice that she seemed slightly… on edge. She was usually hyperactive, but she seemed to be even more eager to jump from one thing to another recently, and to ignore anything that even slightly stressed her out. Considering everything that happened to the staff at the Elephant Bones recently, it made sense for her to be stressed, even if she didn’t really show it usually. “... um, you know the rumors about this place… right? ”
Glitch turned to look at William, tilting her head “Hm? What rumors?”. “Uh... well… about the ED… and the fighting rings… I saw an article about it on the Hermod, and… i- it could be dangerous to be here for too long...” hearing William say that, Glitch seemed to recede for a bit, thinking to herself. “Mmm... well, it hasn’t been a problem yet! Right? Besides, the other chips haven’t arrived yet!” Glitch didn’t want to think much about it - so long as these fighting rings were away from her, she could just ignore them and go on with her life, but if it really was here, then maybe it would be good to avoid this place… but the fries were so good... Glitch took another look at the table she was sitting at and at the plate of fries she’d ordered. She grabbed a handful and ate them. “Mmm… after the second order of chips comes! Then we leave! But only after then!”
“Alright...” William didn’t like this very much, and he couldn’t help but shoot nervous glances around as Glitch finished up. Just about every staff member here was on edge and uncomfortable - he knew how to notice these things, and it would make sense if this place really was connected to the underground. Ugh… Why did he come along with Glitch? He’d just have to hope that the second order would come soon, and then they’d be able leave just as quickly as they came in.
Naturally, as if fate itself had conspired to screw him over, he couldn’t help but pick up on ‘something’. Guards around the floor peered nervously into their phones, and most of them began rushing towards the stairwell. Glitch had noticed as well, her ears picking up on the nervous murmurings of the guards and their hasty footsteps.
“Uhh… G- Glitch, something’s happening, we should-” “Pleh! Can’t you wait just a second! The chips aren’t here yet! This isn’t-”
Before Glitch could finish her sentence, something flew into the room - the body of a security officer, clearly tossed away by some stand, flew from the entrance to the second floor, and landed right in the middle of a group of more security officers.
“Oh god oh god it’s happening oh no oh no oh no oh-” William was, as expected, positively freaking out by now. Meanwhile, Glitch was keeping her ears peeled out, having picked up on something… interesting. The voice of two people she vaguely recognized from “Taste of Fortuna” a month or so back.
“Hey! That’s Agnes! And that other chef whose food is good! Even better than the chips!! What are they doing here, fighting?!”
Soon enough, Agnes and Arpeggi really did pop into the room, their stands summoned as they staved off some guards with them. Much to William’s chagrin, Glitch grabbed onto his hand and summoned [Vida Loca], before hopping onto it, the massive feline hoisting him onto it as well, before running right towards the source of the commotion…
And right into the footpath of a terrifying giant who seemed to suddenly fall from the ceiling, several eyes along its body looking to them as its head rotated 180 degrees. “Well, wouldn’t you like to know?”
Several minutes earlier, A Few Stories Lower - Sound’s Garden Abandoned Subway
“Are you sure this is the place? Seems pretty fucking trashy to me, honestly…”
“That’s what makes it a secret passage, Agnes… They’re not exactly rolling out the red carpet to tell you how to get there.”
“Ugh, Astronomia wasn’t built for this shit. You’re paying if something gets stuck somewhere.”
“You’ve crashed it how many times this month alone?”
Arpeggi Osso Buco sat in the sidecar of a motorbike driven by one Ananas “Agnes” Bayley, through the abandoned subways of the Eastern strip. He’d meant to take this trip alone, like he had before, but of course, this fucking guy had to be the first on the team to learn that he was a Stand User, an active vigilante, and not only in part responsible for a certain cult’s influence plummeting to nothing in Los Fortuna, but had dedicated himself to making an enemy of the blight of the Entertainment District.
“Fuck it, I’m down.”
“You’re… What?”
“I’m down. Fuck those guys. I don’t even need to ask any more questions, they’re an absolute disgrace to be shown up by a real villain, and if you’re hunting their boss down, I’m with you.”
“You are the last person I would want watching my back in a-”
“Or I can tell Gabanna what you’re doing so soon after getting SHOT last time you tried your luck with these guys.”
“…bastard. Okay, just don’t get in the way.”
Minus a near-scare with RCR’s nightmarish train nearly running them down without noticing, and Arpeggi having to explain at some point that it was both private information from a set of informants and news now publicly printed in multiple sources about the higher-ups of this organization, it had mostly gone smoothly since then.
As they drove closer to the underside of Heartache, Arpeggi signaled for Agnes to stop, noting a destroyed set of hollowed-out mannequins of sorts, smoking and smelling like gunpowder.
“Hell is that?” Agnes asked, looking down, but Arpeggi, in turn, didn’t quite seem surprised. Before he could explain, however, another, distorted voice cut through.
“You’re late.”
The revving of a second motorcycle, a sport bike, had quietly synced with Astronomia, and the pair looked up to see a figure clad in orange and black, winglike scarf drooping upside-down, its rider atop the ceiling of the tunnel.
“You.” Agnes spoke with contempt, despite having never seen the Black Angel in person before, only for them and their bike to drop down right in front of them, flipping in midair to land gracefully.
“You didn’t tell me you were bringing a friend, let alone… Him.” The Angel sounded dubious about Agnes’ presence, adding, “since you took time picking him up, I’ve had to start picking off these weird… hollow doll-guards myself. They almost noticed me in time to signal the boss. I really don’t have the time for this today.”
“Sorry about that, he insisted,” Arpeggi wrote off, not wanting to explain the somewhat unsurprising (“ran into one another while doing their vigilante rounds, got to talking about the ED mainly”) story how he and the Angel met, “and he’s here right now… Say what you like about him, you saw that Being So Normal, I assume. He’ll be an asset.”
“I’ll kick your ass-et,” Agnes grumbled, “fighting them alone my ass. Ugh, teaming up with masked hero types like this… Pisses me off. We should be kicking each other’s asses, Angel.”
“Deal with it,” the Angel wrote off, before adding, “our contacts in there… They said basically everyone we might have any reason to get is on that floor with them, watching Downtown.”
“Right, some madman is acting out there,” Arpeggi noted, folding his arms and looking Westward, “I take it that’s why you’re in a hurry? You want to deal with them quickly and head out there next?”
“You got it,” they answered, “and admittedly, there’s a reason I had to come here first… Something I’m going to prioritize the highest, and if we take too long, I’ll have to leave having only done that.”
“You’ve got a grudge, is that it?” Agnes asked, “you wanna punt some fucker before moving on?”
“That’s… not why I’m targeting him,” The Angel noted, before adding, “that sword the Conqueror Worm always has on him… The ‘Sword of Sir Aurel…’ The future of the city might depend on me getting that Downtown. The contacts say he still has it with him, just like on that stream.”
“You’re pissing me off, pretending you don’t care about just one-upping that bastard,” Agnes chided, adding, “act like you’re ‘heroes of justice’ all you want… I’m doing this because these guys piss me the hell off, and seeing them fall will make me laugh. Do all of us a favor, cut the bullshit, and admit you’re gonna enjoy this, yeah?”
The others didn’t say too much more of note, then, beyond the Angel briefly examining Astronomia, putting something all over it that they claimed would ‘make it maneuver better,’ which Arpeggi had to calm Agnes into accepting, especially considering it meant they could ride up stairs with relative ease.
“Alright, from this secret passage, it’s a straight shot up a few flights of stairs to the VIP room… We should be able to burst it down without ever disrupting all the public patrons and fortifications up on 1F. Hold on tight, you got that?”
The motorbikes revved, then, and the Angel’s led Agnes in seeming to leap into the air, driving up and along the walls of the stairwell, before a long-haired figure emerged from the Angel, aiming something at a metal reinforced door, firing into it a few times, and it shifted in place as Pork Soda rushed towards it, placing a tab on the material before ripping it away, liquid metal blasting in the opposite direction the door would fly and swing at rapid speed, swinging like a deadly projectile and cutting more powerful puppet guards away as the three burst in.
Arpeggi called out, “All that you’ve done ends here, Fox!”
Not long after Arpeggi called that out, Fox himself, of course, was quick to stand, as were a few bold-looking members of the crowd, hurrying towards the fighters with his own accompanying doll-guard, small enough to hold in two hands and, with his large frame, swing like a hammer-thrower, lobbing up towards them and bursting open into a mess of pointed rocks as he drew closer, repelling Arpeggi’s immediate attempts to approach.
The swinging door, embedded with odd screws and still gushing metal soda, began to fly towards him, only for the sound of a rifle to fill the room, a single warping bullet putting out every one of the odd screws and careening it to strike Arpeggi back, sending him flying down the stairwell before either the Angel or Agnes could react.
Seido, sitting at his edge of the bar, finished downing his drink, holding his weapon in one hand and grinning a bit, slurring slightly, “thas’ goin’ on your tab, boss…”
Fox smirked, then, rocks and sand swirling around him and beating back the remaining attackers’ efforts to burst forward. “Let’s not fight up here, gentlemen… I’ve set this place up nice for a very special guest. Take it downstairs. Seido, consider yourself on the clock now.”
Worm, then, seemed to realize the Angel was staring at his movements, diving down into the floor below to the terror of the 1F patrons, and the rider hurriedly cut away from the clash, leaving Agnes to fend for himself against the rocky onslaught of Fox, all while Oh No watched and Seido, quickly, lined up another shot. Even on this upgraded bike, he knew the only response to make there. “Fffuck this!”
Pork Soda reached for Astronomia, a tab appearing on its wheel which, as the Stand weathered rocky blows, it pulled, blasting Agnes back into the stairwell, where he hit the wall with an, “oof!” before hopping off of his ride, which crashed and plummeted down as he abandoned it to slide down the railing, doing a cool combat roll to cover Arpeggi and the Angel as they rolled into the first floor, clearly concerned about what Conqueror Worm being there would mean for the patrons. Fox and others were shortly behind, with a certain exception.
Though nobody could hear it, by Metra Doria’s choice, as soon as Seido had spoken that aloud, she’d kicked up the chair she’d been sulking in all ‘party’ long, a pair of headphones appearing along her neck as a blast of sonic energy kicked it directly into the head of the hitman. Her heart skipped a beat, then, and she muttered under her breath, “shit, that actually worked… I got lucky, huh?”
“Entirely,” Oh No agreed, stepping forth himself and stretching, producing a very large, intimidating revolver from his cloak and beginning, idly, to load it, “but don’t treat that as a failing, TD/MD… You saw a once-in-a-lifetime opportunity, and you had the instincts to take it.” No closed the chamber, starting leisurely towards the stairs after the rest. “This is getting tiresome, isn’t it? You see it too, how dull this has gotten… What potential they’re wasting here. What do you say we speed along what’s been a long, long time coming?”
“Well, wouldn’t you like to know?”
A golden, shining sword appeared out of the giant’s gross hand, and his presence alone made Glitch want to wretch, the smell of the Conqueror Worm fell, and vibes even more rancid.
“We got two more troublemakers here, eh?” Worm asked her and William with an amused tone, “Hell just broke loose here, and you’re tryin’ to run headlong into it! I like that! I like that drive! So what do ya say? Attacka them!”
Glitch didn’t know this guy, but something about his gleeful nature, the way that William murmured to himself in alarm when he spoke those distorted words, made her hairs stand on end, made her want to hiss and immediately turn her attention to him, and it seemed, then, that Worm could sense this.
“Another one who ain’t a fan, huh?” He shook his head. “Disappointing, but typical.”
At that, he ducked into the floor, before attempting to burst out from underneath and drive his blade up into Vida Loca, barely being scraped before hopping away from the rising attack and meeting it with a sharp, harsh claw, beating back his raw strength with her Stand’s own.
“I don’t know who you are, but you’re really not the kind of bad news that’s any fun!” Glitch called out from atop her mount, pulling off in time to avoid the ambush of a hollowed-out guard and note two others bothering William.
“That guy looks underage… He ain’t allowed to be on a casino floor without ID!” Worm declared with amusement, fully expecting what came next as several of the doll-guards attempted to strong-arm him.
“G-get away… Get away from me!” William was freaking out, then, and fairly fearing for his life, allowed Ocean Eyes to manifest, swinging and spraying acid all around, which bounced uselessly off of Worm’s hide, didn’t so much as drop near Glitch or Vida Loca, and melted away the threats in an instant.
The casino floor was pandemonium then, several high rollers, some random patrons, and of course, every named member fighting, Stands flying. Arpeggi expertly caught rocks tossed by Fox, only for him to still control them even as they were made to burn by NEXT LEVEL 2, though this eroded away much of the sands of his barrier, backed up by Agnes as he very competently kept a rocky barrier up regardless, Metra standing close by, shifting her eyes. The Black Angel tried to drive headlong into Worm, continuing his mess of a situation, while Glitch, mostly, managed to sneak off on her own, trying to find a way to support William and calm him out of whatever this was.
“Don’t move,” a modulated voice behind her said, and she heard something click behind her.
“Mrr?” She turned, then, facing the barrel of Oh No’s revolver head-on.
“This might be a bit loud… But it’s about time this ended.”
Before Glitch could react, No had pulled the trigger twice. Neither shot so much as grazed her, but seemed to hit tables, cameras, walls, ricocheting about in apparent chaos, before finally…
“I… What did…” Blood ran down the organizational ringleader’s outfit, bleeding both from a massive wound to the back of his knee and opening a massive hole in his shoulder, as the rocks he had been flinging around dropped like… Rocks.
Tigran’s voice was the next thing to ring out through the casino, now mostly abandoned bar the combatants.
“TOBY!!!”
Fox hadn’t even heard the shots fired, thanks to Metra, let alone noticed their angles; after all, the only one he knew of who could make a shot like that was knocked out and drunk upstairs, not to mention loyal to Tigran’s paychecks.
No twirled his gun around, holstering it and patting the bewildered Glitch on the shoulder. “Thanks for holding still… Didn’t want to hit you and ruin it all, after all. Hmmhmmhmahaha!"
“You… You motherfuckers!” Tigran wanted to cry then, especially as the others drew closer, seeing everyone who had fought against an ally of his here as little more than an enemy. Still, though, facing them off, he had to calm himself.
“Stand down,” Arpeggi demanded, “you’re outnumbered, completely.”
Tigran, rather than giving up, began to speak again. “You know, as the owner of this casino, I know the power of ‘games’. You see, if you call it a ‘gamble’, that sounds so… negative, no? So you call it nothing more than a simple ‘game’. That’s what draws people in. Getting people to play ‘roulette’ is harder, but if you call it a ‘roulette game’ and mask it correctly, it’s so, so, easy… However, the moment the ball is launched, it doesn’t matter, does it? No difference between a ‘gamble’ and a ‘game’... the ‘contract’ is the same - you abandon your money for ‘entertainment’ and for a slim ‘hope’ that you’ll succeed this time and make bank… It’s all thanks to these ‘games’... All of you lot, don’t you think so? Aren’t ‘games’ great? Hell, I’ve got an idea for one we can play right now…”
“Wh- what the hell are you talking about!” Arpeggi shouted out in anger. “I’m not putting up with this shit! You want a ‘game’?! Sure, fine! Here, how about this one - I go up to you, and have fun beating the shit out of you!” rushing towards Tigran, Arpeggi readied a punch and swung towards him - only for his fist to stop in midair, hitting against some kind of invisible barrier. He reeled back from the impact, stumbling backwards, feeling… weak. A look behind him revealed that Agnes, Glitch, William, and even Metra, the Angel, and No seemed to be feeling the same, struggling to remain upright.
“Y- you ‘agreed’... heh…” Tigran’s previously panicked expression quickly faded, replaced by a wide grin. “You agreed to it! You agreed to the ‘game’!” By now, Tigran broke out into uproarious laughter. “Always! They always fall for it, tempted by ‘games’! You… you idiot! I put the answer right in front of you, and you still missed it! ‘Games’, by their very nature, are tricks! Illusions! And my [The Grid] has the power to facilitate that! By agreeing to the game, my [The Grid] forces you to participate! There’s no escape now - you’re trapped in this ‘game’ of mine!”
As he realized he had screwed them all right at the last moment, Arpeggi’s vision began fading, and he fell onto the ground with a thud, blacking out.
???, an hour later, Heartache Casino VIP room
“Alright! Seems like our contestants for the first impromptu match of the day are waking up!”
“Plrrr..?” Out of nowhere, Glitch found herself standing straight, awake, somewhere unfamiliar. She tried to listen to see what was going on, only hearing the groans of William, Agnes, and Arpeggi, indicating that they were in a similar position to her. Of course, there was also that voice - she was… a ‘contestant’. It wasn’t hard to roughly figure out what exactly she was a ‘contestant’ of. She, and...
“...William!” Behind her was a whimpering noise, evidently William, and the sound of droplets of some kind of liquid splashing onto the ground, clearly [Ocean Eyes]’s acid. Ahead of her were Agnes and Arpeggi, talking between themselves about what the hell happened. Arpeggi sounded mad. Agnes… she wasn’t sure how he sounded. But she gathered enough from their conversation to understand that somehow, they were currently inside of a roulette wheel. Or rather, she, and everyone else, was shrunk, and placed into a roulette wheel.
“Now, this match is simple - a deathmatch to see who manages to survive! However, since we’re at the heartache casino… there’s an appropriate twist involved! See, our combatants for today are fighting on a roulette table, and meanwhile, our spectators for today are placing ‘bets’ to see which colors win out! Representing ‘red’, we’ve got our very own ‘Fox’! On black, meanwhile, we’ve got ‘Tigran Sins’, who set this match up!”
She summoned [Vida Loca] besides her, taking a look through the stand’s eyes and seeing the environment for herself. She was dwarfed by the room, trapped inside of this small roulette wheel. There was nowhere to run. William’s whimpers had escalated into sobbing, as [Ocean Eyes] hugged him from behind. Arpeggi and Agnes were arguing by now, shouting at each other. She took a deep breath.
“Now… I won’t keep you waiting any longer, since I just know everyone here’s excited to see what happens! So...”
First, Glitch got tossed into Los Fortuna and found a new home there, with the rest of the staff at the Elephant Bones. Then, they started getting into fights with other stand users - Shelldrake, Effie, Byte, William. She hadn’t been in one yet, but she knew very well the effects of them. Her friends had gotten hurt, some such as Father Blue even dying. Then the situation in the slums got worse, her home becoming less and less safe by the minute, her friends getting extorted and forced to work for ODIN, and now she and William were trapped here.
“Three… Two… One...”
She needed to get out. She needed to fight. She needed to win. She could overhear Agnes and Arpeggi bickering on the other side of the wheel, but knew that they were going to try and fight her and William as well. They had to. They’d been trapped by that man’s stand, and none of them knew what could be done against it, if anything.
[Vida Loca] stood behind her, a constant vibration coming out of it and creating a loud hissing noise that was soon mimicked by [Ocean Eyes], drowning out William’s sobs. She knew full well that, even if he was her friend, William was also a dangerous killer, meek though he might have acted. As hard as that whole situation was to grasp, she understood something else - that the more she stayed near [Ocean Eyes], working alongside it, the safer she was. She and William had to get out of this. And if they wanted to get out of this...
They would have to fight for their lives.
OPEN THE GAME!
(credit to magistelles for the image, both the censored and uncensored version!(CW: trypophobia))
Location: A roulette wheel in Heartache Casino, upon which players have been forcibly placed.
The map here is roughly similar to the image of the roulette wheel above. The outer brown layer represents the rim, the yellow layer being the wooden slopes down towards the center, the black layer being the numbers, the red layer being the pockets, the next layer being sloped wood up towards the center, and the center being a metal tower.
The map is 30 by 30 meters relative to the players, with the dotted tile being 5 by 5 meters.
The diamonds are the metal bumpers, about half a meter tall, and the blue circle is a weighted metal roulette ball which is a meter tall, both heights relative to the players.
The metal tower in the center is 8 meters tall relative to the players and the outside walls are 5 meters relative to the players. Players can not go past the rim of the roulette wheel.
Goal: RETIRE your opponents!
Additional Information:
There is an invisible barrier keeping the players and their Stands inside the roulette wheel. Everything else will pass through as normal, but the players and their attacks will be blocked by this barrier. The barrier is cylindrical around the entire roulette wheel.
The roulette system is currently automatic, 5 seconds after the ball falls into a pocket or stops moving entirely, it will start rolling again at top speed clockwise. The max speed of the ball is equivalent to B SPD and the ball is A DUR. You can expect it to make around 8 revolutions around the wheel before losing most of its speed if it is unimpeded by the players.
If the ball is destroyed or unable to roll, a new one will be thrown in from outside.
Team Combatant JoJolity
The Graveyard Shift William Eyelash “W-Well, I'll be going now...” You’re being forced to fight, and you don’t want anything to do with this! During the match, try to stay on the backlines as much as possible, assisting from there!
The Graveyard Shift Tiger “Glitch” Ricky "Nowadays, 30,000 yen is gone after you make one or two trips... So all that's left is to make more money, or go flat broke." You are being forced to fight here, and you hate it, so you might as well do something to cause the casino to lose money! Do whatever you can to constantly rig the roulette in favor of odds!
BADD GUYS Arpeggi Osso Buco "Does that alien not know what 'holding back' means?" You were tricked by that asshole, and now you’ve got to fight these two bystanders?! Fuck, this makes you irritated. Destroy as much of the area as possible over the course of your strategy!
BADD GUYS Ananas “Agnes” Bayley "I did say this seemed fun, but I wasn't talking about Cee-lo. I meant that it'd be fun taking your 30,000 yen from you." That girl over there is trying to rig the game, so play the agent of chaos and rig it towards the other end! Do whatever you can to constantly rig the roulette in favor of evens!
Link to the Official Player Spreadsheet
Link to Match Schedule
As always, if you would like to interact with the tournament community and be among the first to get updates for the tournament, please feel free to PM a member of our Judge staff for an invite to our Official Discord Server!
submitted by Dungeon_Dice to StardustCrusaders [link] [comments]

The Cheap Quality of American Homes

Before I start, I wanted to say that I've lived in many different countries (brick/concrete buildings) & I never experienced so many problems as I have with US homes. The use of cheap plywood and wood chip, poor or no insulation, flimsy siding and roofing that either blows off in high winds or just rots away after a few year, in addition to high prices have made life a living miserable hell for the average American.
I've lived in US for the past 20 years, mainly in the west coast. I owned a nice peaceful house in Seattle area back in the 90s, things were not this expensive & I had a great mortgage rate until the collapse of housing market happened in 2008, and my mortgage rate went up from 3.25% to 6%, although I paid my mortgage onetime & didn't do anything wrong. Around the same time, my utilities, and taxes went up drastically. The house was built in the 80s and the constant rain & termite damage & carpenter ants had made the wood rot underneath the house, not to mention the leaky roof & many other issues with plumbing, mainly to do with wood-structured houses.
Long story short, my house was peaceful, but because of high taxation, crime, constant rain & cold, & other problems like high utility & mortgage rate, I made a decision to sell the house and move to California.
I rented a two bedroom luxury apartment unit in Orange County around 2015 for $2500/months, but everyday there was an issue with the management, constant noise of performance cars revving their engine, garbage trucks, leaf blowers & landscapers, you name it ....
After a year, I finally got sick & tired of high rent & high taxation in Cali & moved to Nevada, Las Vegas. The apartment I moved in was ok for a few months until a loud motorcyclist moved next door to me. The guy worked all odd hours and he used to love revving his bike at nights, like 12 am, 3 am, 5 am, multiple times, when he commuted back & forth to work every day ... Calling the police, talking to Management or leaving nice notes on his bike, none of them worked, until I was forced to move out.
Everybody said rent a house, apartments are crap. oh how little I knew
So I ended up renting a home (paying $2100) to have more privacy & peace of mind. The house was fine for a few years (except the loud neighbors kids screaming & swearing, dogs barking all day & night, neighbors doing landscaping at 8am Sunday morning, etc etc), but I still put up with it, at least I had few hours of quiet at nights & I used white noise machine to drown out some of the noise. Until one day, out of the blue, the house started making weird noises, mainly coming from the ceiling/attic. It started with one loud knock/snap every morning at 8:30 am, and over a week period, the knocks went from one loud one to 20 knocks a day. Within a month, things became so bad that every time the sun would come up or go down, the roof would pop like 200 times. At nights, I would hear a lot of loud banging/popping noises coming from chimney and the attic. I let the landlord know right away (which they didn't believe me at first), I even paid for pest control (we thought it maybe rats or some other animal in the attic), which no trace of any animal was found in the attic. We brought roofers, inspectors, you name it, no one had any clue what was going on. Things got so bad that I couldn't sleep more than couple of hours every night, waking up with a very loud knock or bang, sometimes every 30 min. I lived in that house for 3.5 years, and didn't hear a beep from the structure of the place, so I have no clue how a building that quiet could go suddenly crazy & it was so frustrating that no one had any clue what was going on . Haunted house?
I was forced to move out of the lease & find another place. I ended up living in another house (1,900/mo) that had severe zapping issues (the floors were made out of cheap laminate & they wouldn't let you ground), so every time I touch a door knob or kitchen appliances or doors or windows, I would get zapped like crazy. I also would hear loud banging from pipes when I took a shower & once every two weeks I would hear loud banging from the roof/siding of the house. But at least the structural noise of this house wasn't constant, like the other property. But a few months to my lease, I discovered that the house is foreclosed and the owner has no intention to fix anything, so I moved to another single family home in a very nice area & gated community (paying $2,300/mo).
Oh boy, renting this new place was probably one of the biggest mistakes I have ever made. I moved there around December last year & the first night I slept there I realized that I have made a giant mistake. There were LOUD snaps/pops once every 30 min all over the house, I mean snaps as loud as gut shots that could be heard overheard all over the house, even in the closet or bathroom, day & night. It wouldn't go away. When the heater ran, the snaps & knocks would become so loud, as if wood is splitting in half on top of your head. No amount of white noise or ear plug could block that noise. I work from home & my clients could hear the loud snaps over the phone & often asked me what is that loud noise in the background and if someone is shooting.
Because I had moved twice in less than 3 month I ended up putting up with it & staying there for 7 month, I have a background in structural/civil engineering, so I thought I could bring inspectors & could figure out a way to minimize the constant loud popping & snapping noises. I talked to PM & they send people who had no idea what was going on, charging the owner thousands of dollars in roof & pest control. I paid out of pocket myself, bringing contractors to screw the ceiling drywall, in case the nails holding the ceiling boards were moving in & out of 2x4s. We tried re-screwing the ceiling in one room & to my surprise it made the popping noises a lot worse & even more often. By then I knew the property has serious foundation & possibly truss uplift issue. I even got covid during this whole mess around January & not sleeping, constant stress & loud noises made my illness prolong for 4 months Dry coughs, severe diarrhea, shortness if breathe, severe joint & muscle pain & high fever. At that time I was so devastated & all I wanted was to sleep & I couldn't I couldn't even go rent a hotel room for a few days, since around March the Gov had shut everything down, so I was stuck inside a big house that I couldn't sleep in any of the rooms.
Eventually when I recovered from covid, I thought I've had enough of homes with severe structural/roof issues & it's time to go back to condo/apartment living. At least, they wouldn't have serious foundation/roof issues, right? I moved to this condo a few months ago & of course it's another wood-structure multi-family home made with flimsy roof & floors. What I didn't know about this building is the fact that there is absolutely NO insulation in between the units, over the floor & walls that I share with other neighbors, NON, whatsoever, so I could hear normal conversation, dogs barking, constant door slamming, banging noises from other units. Also because of covid, some neighbors work from home, sometimes repairing heavy machinery & auto parts! Imagine , only sharing a thin plywood with the unit underneath and the loud obnoxious neighbor next door! Another issue with this condo is the shaky floor, when I walk around my unit or neighbors walk around their own unit, my floor shakes violently & ends up shaking my heavy coach as well as the bed. If I'm sleep & the noise doesn't wake me up right away, the shaking of the floor definitely would. I never thought I could hear this much from units downstairs or on the side, because I had lived in other apartments before, and I had never experienced this level of noise traveling up from downstairs neighbors or the hellish neighbors on the side.
My neighbor on the side works night-shift, I hear her coming home, all odd hours (like 1am or 4am, every day- it's Vegas so people work odd hours at the casino), I hear everything, when she is taking a shower, slamming the hell out of her bathroom door, her dogs barking, walking around her unit, I've tried to reason with them & talk to them to at least not slam doors 10 times an hour day & night, but had no luck. Unreasonable people can't be reasoned with. As a matter of fact, I think they are doubling down on their door slamming & banging noises. My neighbor downstairs also has a habit of slamming every door & drawer & leaves the house at 7 am (every morning) & my floor shakes violently every time she goes in & out of her building, which is 5 or 6 times a day
I have moved 4 times, in less than a year. I lived in single family homes as well as condos that were uninhabitable, because of poor construction & use of cheap plywood, if these structures were built with concrete/brick, none of these issues would have happened. Trust me, I have lived in many concrete/brick structures before, my first apartment in Seattle was an old building made out of brick & you still may hear loud trucks or bikes, but there is no way you would hear your neighbors talking in normal voice, taking a shower, wiping their ass, or closing their door.
This is so depressing that we pay so much in mortgages or rent in America, yet we have to live in such horrible living spaces that are uninhabitable. American houses often have the appearance of having brick walls, however these are just stuck onto the outside of the plywood walls giving a false sense of quality and strength. I understand that using flimsy wood is much cheaper than using stone, brick or concrete, but this is not really evidenced by the prices of houses. Even multi-million dollar new houses in the States are being built from the same cheap plywood, poor insulation, shabby roofing material as cheaper houses. The fact that walls are paper thin and conversations can be heard a room away is nothing strange in American houses. I'm not even gonna mention horrible loud structural problems/noises that no one has any clue how to fix (god help you if something goes wrong inside the attic), rotting walls, water getting into insulation, pest issues, termite damage or leaking roofs.
You will be surprised that the average material cost (cost of wood chip) for a cheap flimsy American home is around $5,000, but since we live in a mafia state, by the time the city, the contractors, & the utility companies are all done with you, you will end up paying hundreds of thousands of dollars, in some case millions of dollars for a home that's gonna end up having too many problems, in just 10 years or less.
Sorry for the long rant, i know this has been a tough year for many with people dying alone of covid, but I'm penniless, sleepless, stressed & exhausted & I can't bare the idea that I have to move again soon , to another wood chip rental, I wonder what kind of a horror is gonna be waiting for me there? costing me thousands of dollars in rent & moving cost.
> I have a masters degree in civil/construction engineering. I used to do cost analysis for different projects & I know the material cost, for just the framing of a house (the cost of timber & plywood) is around $5,000, I have worked with many reputable construction companies all over the NW. All of them used the same cheap crappy plywood, even for the construction of multi-million dollar homes.
> I have owned & rented many homes/condos, town homes/apartments all over US (mainly in NW), new & old. I understand there are individuals who have ulterior motives & are doubling their already doubled profit by enriching themselves off of consumers. But these of the realities of wood-frame residential buildings: the use of weak beams, cheap plywood, poor insulation, flimsy siding and roofing that either blows off in high winds or just rots away after a few year, termite damage, carpenter ants that chew and push out wood by finding crawl spaces underneath your house & you wouldn't even know until half of the house is gone, high expenses regarding pest control (over the years, I've spent at least 20K regarding pest control - rats, squirrels or ants, that will chew the wood & will find a way to get inside your attic/basement again & again) ... Rotting walls, water getting into insulation, moisture damage & mold, termites, leaking roofs, etc, etc. Houses built of plywood and low quality beams will not last all that long. Using staple guns to hold plywood to beams that ends up shabby. Contractors using the cheapest materials to throw up buildings as soon as they can in order to maximize profits. For some reason this shabby building tradition has become the norm in US. Simply using concrete, brick or stone will prevent all these issues related to wood.
> If the price of these flimsy wood-frame buildings were as cheap as the cost of its materials, it wouldn't be that big of a deal. At least, it's not costing consumers an arm & leg. The argument I've heard over & over is that we can't afford to build homes made of concrete or brick in US, but this is a gross lie. Even multi-million dollar homes are built with the same material as the cheap ones & how come other countries can afford to build homes made of concrete & still make money? There are so many newer technologies like building homes with precast concrete, so cost effective because they are modular homes (many parts can be per-manufactured) & are a LOT MORE cost effective & durable
> Loud popping/snapping noises in wood structured homes are a recent phenomenon, which I believe has occurred as a result of rapid changes in the climate. Super dry or humid & hot summers depending on which side of the country you live in, long cold winters, constant rain, moisture & high winds are taking their toll on wood-frame buildings. Three out of the three recent homes I lived in had severe issues to do with constant loud snapping/popping noises coming from the structure of the house, mainly from ceiling joists as well as walls. Never experienced this issue ever before & here is a video that even new constructions are not immune to this disease
Buyers be aware, there is no way to know that a property has this particular issue until you spend a week sleeping & living at the property. I know homes with this problem that were sold & the problem was concealed & the inspector never found anything wrong, because the issue is hidden from naked eyes, check out truss uplift & the effect of rapid changes in the climate on wood-frame buildings. I believe more & more buildings are gonna end up having this issue in the near future. This issue is NOT related to normal expansion/contraction of the wood, these noises are not normal home noises, they are as loud as gunshots, happen all the time, & no one can even figure out what is going on. The building you buy might not have this issue right away, but there is no guarantee that within a few years, you will not end up with this nightmare.
> I have lived in homes as old as 300 yrs old, in Germany & UK, built from brick/store & I tell you they are as solid as a rock. They are warm & cozy during winter & cool & pleasant during summer. As far as sound insulation goes, concrete, brick & stone have high mass density, and they muffle & dampen sound quite a bit, whereas wood echos the sound by reverberating it & transmitting it all over. In fact, stealth plans are mainly made of wood, in order to reduce reflection/emission of radar, so they CANNOT be detected, where as signals would bounce off other solid materials. Knock on a wall made of wood & see how it feels hollow & void, whereas concrete or brick will dampen the echo quite a lot. If you punch a concrete wall, you will end up breaking your hand, where as you can easily punch a hole in a plywood wall & if you live in a multi-family home, you may end up in your neighbors unit.
Many US houses or buildings will not be around, let's say 500 years from now, as a result of a wasteful consumerism system & a mindset of bulldozing the old & buying something new, even if it's cheaper quality. All great civilizations have left structures for us to admire: Rome, Egypt, Greece, Byzantium, Incas, Aztecs etc. Unfortunately, it doesn't seem likely that American civilization will leave any impressive physical structures behind.
submitted by Bernice2020 to offmychest [link] [comments]

The Cheap Quality of American Homes

Before I start, I wanted to say that I've lived in many different countries (brick/concrete buildings) & I never experienced so many problems as I have with US homes. The use of cheap plywood and wood chip, poor or no insulation, flimsy siding and roofing that either blows off in high winds or just rots away after a few year, in addition to high prices have made life a living miserable hell for the average American.
I've lived in US for the past 20 years, mainly in the west coast. I owned a nice peaceful house in Seattle area back in the 90s, things were not this expensive & I had a great mortgage rate until the collapse of housing market happened in 2008, and my mortgage rate went up from 3.25% to 6%, although I paid my mortgage onetime & didn't do anything wrong. Around the same time, my utilities, and taxes went up drastically. The house was built in the 80s and the constant rain & termite damage & carpenter ants had made the wood rot underneath the house, not to mention the leaky roof & many other issues with plumbing, mainly to do with wood-structured houses.
Long story short, my house was peaceful, but because of high taxation, crime, constant rain & cold, & other problems like high utility & mortgage rate, I made a decision to sell the house and move to California.
I rented a two bedroom luxury apartment unit in Orange County around 2015 for $2500/months, but everyday there was an issue with the management, constant noise of performance cars revving their engine, garbage trucks, leaf blowers & landscapers, you name it ....
After a year, I finally got sick & tired of high rent & high taxation in Cali & moved to Nevada, Las Vegas. The apartment I moved in was ok for a few months until a loud motorcyclist moved next door to me. The guy worked all odd hours and he used to love revving his bike at nights, like 12 am, 3 am, 5 am, multiple times, when he commuted back & forth to work every day ... Calling the police, talking to Management or leaving nice notes on his bike, none of them worked, until I was forced to move out.
Everybody said rent a house, apartments are crap. oh how little I knew
So I ended up renting a home (paying $2100) to have more privacy & peace of mind. The house was fine for a few years (except the loud neighbors kids screaming & swearing, dogs barking all day & night, neighbors doing landscaping at 8am Sunday morning, etc etc), but I still put up with it, at least I had few hours of quiet at nights & I used white noise machine to drown out some of the noise. Until one day, out of the blue, the house started making weird noises, mainly coming from the ceiling/attic. It started with one loud knock/snap every morning at 8:30 am, and over a week period, the knocks went from one loud one to 20 knocks a day. Within a month, things became so bad that every time the sun would come up or go down, the roof would pop like 200 times. At nights, I would hear a lot of loud banging/popping noises coming from chimney and the attic. I let the landlord know right away (which they didn't believe me at first), I even paid for pest control (we thought it maybe rats or some other animal in the attic), which no trace of any animal was found in the attic. We brought roofers, inspectors, you name it, no one had any clue what was going on. Things got so bad that I couldn't sleep more than couple of hours every night, waking up with a very loud knock or bang, sometimes every 30 min. I lived in that house for 3.5 years, and didn't hear a beep from the structure of the place, so I have no clue how a building that quiet could go suddenly crazy & it was so frustrating that no one had any clue what was going on . Haunted house?
I was forced to move out of the lease & find another place. I ended up living in another house (1,900/mo) that had severe zapping issues (the floors were made out of cheap laminate & they wouldn't let you ground), so every time I touch a door knob or kitchen appliances or doors or windows, I would get zapped like crazy. I also would hear loud banging from pipes when I took a shower & once every two weeks I would hear loud banging from the roof/siding of the house. But at least the structural noise of this house wasn't constant, like the other property. But a few months to my lease, I discovered that the house is foreclosed and the owner has no intention to fix anything, so I moved to another single family home in a very nice area & gated community (paying $2,300/mo).
Oh boy, renting this new place was probably one of the biggest mistakes I have ever made. I moved there around December last year & the first night I slept there I realized that I have made a giant mistake. There were LOUD snaps/pops once every 30 min all over the house, I mean snaps as loud as gut shots that could be heard overheard all over the house, even in the closet or bathroom, day & night. It wouldn't go away. When the heater ran, the snaps & knocks would become so loud, as if wood is splitting in half on top of your head. No amount of white noise or ear plug could block that noise. I work from home & my clients could hear the loud snaps over the phone & often asked me what is that loud noise in the background and if someone is shooting.
Because I had moved twice in less than 3 month I ended up putting up with it & staying there for 7 month, I have a background in structural/civil engineering, so I thought I could bring inspectors & could figure out a way to minimize the constant loud popping & snapping noises. I talked to PM & they send people who had no idea what was going on, charging the owner thousands of dollars in roof & pest control. I paid out of pocket myself, bringing contractors to screw the ceiling drywall, in case the nails holding the ceiling boards were moving in & out of 2x4s. We tried re-screwing the ceiling in one room & to my surprise it made the popping noises a lot worse & even more often. By then I knew the property has serious foundation & possibly truss uplift issue. I even got covid during this whole mess around January & not sleeping, constant stress & loud noises made my illness prolong for 4 months Dry coughs, severe diarrhea, shortness if breathe, severe joint & muscle pain & high fever. At that time I was so devastated & all I wanted was to sleep & I couldn't I couldn't even go rent a hotel room for a few days, since around March the Gov had shut everything down, so I was stuck inside a big house that I couldn't sleep in any of the rooms.
Eventually when I recovered from covid, I thought I've had enough of homes with severe structural/roof issues & it's time to go back to condo/apartment living. At least, they wouldn't have serious foundation/roof issues, right? I moved to this condo a few months ago & of course it's another wood-structure multi-family home made with flimsy roof & floors. What I didn't know about this building is the fact that there is absolutely NO insulation in between the units, over the floor & walls that I share with other neighbors, NON, whatsoever, so I could hear normal conversation, dogs barking, constant door slamming, banging noises from other units. Also because of covid, some neighbors work from home, sometimes repairing heavy machinery & auto parts! Imagine , only sharing a thin plywood with the unit underneath and the loud obnoxious neighbor next door! Another issue with this condo is the shaky floor, when I walk around my unit or neighbors walk around their own unit, my floor shakes violently & ends up shaking my heavy coach as well as the bed. If I'm sleep & the noise doesn't wake me up right away, the shaking of the floor definitely would. I never thought I could hear this much from units downstairs or on the side, because I had lived in other apartments before, and I had never experienced this level of noise traveling up from downstairs neighbors or the hellish neighbors on the side.
My neighbor on the side works night-shift, I hear her coming home, all odd hours (like 1am or 4am, every day- it's Vegas so people work odd hours at the casino), I hear everything, when she is taking a shower, slamming the hell out of her bathroom door, her dogs barking, walking around her unit, I've tried to reason with them & talk to them to at least not slam doors 10 times an hour day & night, but had no luck. Unreasonable people can't be reasoned with. As a matter of fact, I think they are doubling down on their door slamming & banging noises. My neighbor downstairs also has a habit of slamming every door & drawer & leaves the house at 7 am (every morning) & my floor shakes violently every time she goes in & out of her building, which is 5 or 6 times a day
I have moved 4 times, in less than a year. I lived in single family homes as well as condos that were uninhabitable, because of poor construction & use of cheap plywood, if these structures were built with concrete/brick, none of these issues would have happened. Trust me, I have lived in many concrete/brick structures before, my first apartment in Seattle was an old building made out of brick & you still may hear loud trucks or bikes, but there is no way you would hear your neighbors talking in normal voice, taking a shower, wiping their ass, or closing their door.
This is so depressing that we pay so much in mortgages or rent in America, yet we have to live in such horrible living spaces that are uninhabitable. American houses often have the appearance of having brick walls, however these are just stuck onto the outside of the plywood walls giving a false sense of quality and strength. I understand that using flimsy wood is much cheaper than using stone, brick or concrete, but this is not really evidenced by the prices of houses. Even multi-million dollar new houses in the States are being built from the same cheap plywood, poor insulation, shabby roofing material as cheaper houses. The fact that walls are paper thin and conversations can be heard a room away is nothing strange in American houses. I'm not even gonna mention horrible loud structural problems/noises that no one has any clue how to fix (god help you if something goes wrong inside the attic), rotting walls, water getting into insulation, pest issues, termite damage or leaking roofs.
You will be surprised that the average material cost (cost of wood chip) for a cheap flimsy American home is around $5,000, but since we live in a mafia state, by the time the city, the contractors, & the utility companies are all done with you, you will end up paying hundreds of thousands of dollars, in some case millions of dollars for a home that's gonna end up having too many problems, in just 10 years or less.
Sorry for the long rant, i know this has been a tough year for many with people dying alone of covid, but I'm penniless, sleepless, stressed & exhausted & I can't bare the idea that I have to move again soon , to another wood chip rental, I wonder what kind of a horror is gonna be waiting for me there? costing me thousands of dollars in rent & moving cost.
> I have a masters degree in civil/construction engineering. I used to do cost analysis for different projects & I know the material cost, for just the framing of a house (the cost of timber & plywood) is around $5,000, I have worked with many reputable construction companies all over the NW. All of them used the same cheap crappy plywood, even for the construction of multi-million dollar homes.
> I have owned & rented many homes/condos, town homes/apartments all over US (mainly in NW), new & old. I understand there are individuals who have ulterior motives & are doubling their already doubled profit by enriching themselves off of consumers. But these of the realities of wood-frame residential buildings: the use of weak beams, cheap plywood, poor insulation, flimsy siding and roofing that either blows off in high winds or just rots away after a few year, termite damage, carpenter ants that chew and push out wood by finding crawl spaces underneath your house & you wouldn't even know until half of the house is gone, high expenses regarding pest control (over the years, I've spent at least 20K regarding pest control - rats, squirrels or ants, that will chew the wood & will find a way to get inside your attic/basement again & again) ... Rotting walls, water getting into insulation, moisture damage & mold, termites, leaking roofs, etc, etc. Houses built of plywood and low quality beams will not last all that long. Using staple guns to hold plywood to beams that ends up shabby. Contractors using the cheapest materials to throw up buildings as soon as they can in order to maximize profits. For some reason this shabby building tradition has become the norm in US. Simply using concrete, brick or stone will prevent all these issues related to wood.
> If the price of these flimsy wood-frame buildings were as cheap as the cost of its materials, it wouldn't be that big of a deal. At least, it's not costing consumers an arm & leg. The argument I've heard over & over is that we can't afford to build homes made of concrete or brick in US, but this is a gross lie. Even multi-million dollar homes are built with the same material as the cheap ones & how come other countries can afford to build homes made of concrete & still make money? There are so many newer technologies like building homes with precast concrete, so cost effective because they are modular homes (many parts can be per-manufactured) & are a LOT MORE cost effective & durable: https://www.youtube.com/watch?v=KZxskJojRLY
> Loud popping/snapping noises in wood structured homes are a recent phenomenon, which I believe has occurred as a result of rapid changes in the climate. Super dry or humid & hot summers depending on which side of the country you live in, long cold winters, constant rain, moisture & high winds are taking their toll on wood-frame buildings. Three out of the three recent homes I lived in had severe issues to do with constant loud snapping/popping noises coming from the structure of the house, mainly from ceiling joists as well as walls. Never experienced this issue ever before & here is a video that even new constructions are not immune to this disease: https://www.youtube.com/watch?v=c07aIV-ddR0
Buyers be aware, there is no way to know that a property has this particular issue until you spend a week sleeping & living at the property. I know homes with this problem that were sold & the problem was concealed & the inspector never found anything wrong, because the issue is hidden from naked eyes, check out truss uplift & the effect of rapid changes in the climate on wood-frame buildings. I believe more & more buildings are gonna end up having this issue in the near future. This issue is NOT related to normal expansion/contraction of the wood, these noises are not normal home noises, they are as loud as gunshots, happen all the time, & no one can even figure out what is going on. The building you buy might not have this issue right away, but there is no guarantee that within a few years, you will not end up with this nightmare.
> I have lived in homes as old as 300 yrs old, in Germany & UK, built from brick/store & I tell you they are as solid as a rock. They are warm & cozy during winter & cool & pleasant during summer. As far as sound insulation goes, concrete, brick & stone have high mass density, and they muffle & dampen sound quite a bit, whereas wood echos the sound by reverberating it & transmitting it all over. In fact, stealth plans are mainly made of wood, in order to reduce reflection/emission of radar, so they CANNOT be detected, where as signals would bounce off other solid materials. Knock on a wall made of wood & see how it feels hollow & void, whereas concrete or brick will dampen the echo quite a lot. If you punch a concrete wall, you will end up breaking your hand, where as you can easily punch a hole in a plywood wall & if you live in a multi-family home, you may end up in your neighbors unit.
Many US houses or buildings will not be around, let's say 500 years from now, as a result of a wasteful consumerism system & a mindset of bulldozing the old & buying something new, even if it's cheaper quality. All great civilizations have left structures for us to admire: Rome, Egypt, Greece, Byzantium, Incas, Aztecs etc. Unfortunately, it doesn't seem likely that American civilization will leave any impressive physical structures behind.
submitted by Bernice2020 to CasualConversation [link] [comments]

How I make money playing slot machines ~ DON'T GO HOME ... YouTube Phil Ivey Beats the casino for over 20 million Dollars ... Casino Slot Machine Manipulation Is Totally Possible - YouTube 10 Tricks Casinos Don't Want You To Know - YouTube Casino Cups Part 1 through 20 (All Parts!) Huge Cuphead ... Casino Cups Part 1 (Cuphead comic dub) - YouTube Hidden SECRETS Casinos Don't Want You To Know - YouTube

The Blue Chip Casino in Michigan City is implementing a set of comprehensive health and safety protocols for its reopening Monday that aims to ensure the health and ... Now $84 (Was $̶9̶9̶) on Tripadvisor: Blue Chip Casino Hotel Spa, Michigan City. See 796 traveler reviews, 231 candid photos, and great deals for Blue Chip Casino Hotel Spa, ranked #4 of 18 hotels in Michigan City and rated 3.5 of 5 at Tripadvisor. Blue Chip Casino Hotel Deals you here. And even better, you get to play them at the best online casinos around. Browse through our website to find Blue Chip Casino Hotel Deals the juiciest and most exciting no Blue Chip Casino Hotel Deals deposit bonus codes to use. The list is updated continuously to ensure you get the latest bonuses available ... 10 of the Best Blue-Chip Stocks to Buy for 2021 These widow-and-orphan stocks aren't primed to skyrocket, but they're sturdy and dependable. By John Divine, Senior Investing Reporter Dec. 15, 2020 ... Discover Blue Chip Casino Hotel and Spa in Michigan City. Save up to 60% off with our Hot Rate deals when booking a last minute hotel room. Priceline™ Save up to 60% Fast and Easy 【 Blue Chip Casino Hotel Spa 】 Get the best deals without needing a promo code! Save on your reservation by booking with our discount rates at Blue Chip Casino Hotel Spa in IN Blue Chip Casino Hotel Spa • 777 Blue Chip Drive • Michigan City, IN 46360 • 219-879-7711 Don’t let the game get out of hand. For assistance call 1-800-994-8448 or text INGAMB to 53342 - Indiana Council On Problem Gambling Blue Chip Casino Hotel Spa • 777 Blue Chip Drive • Michigan City, IN 46360 • 219-879-7711 Don’t let the game get out of hand. For assistance call 1-800-994-8448 or text INGAMB to 53342 - Indiana Council On Problem Gambling Best Coupons, Deals for January - Blue Chip Casino: SALE: 26 Dec: Browse Uptodate Coupon, deals and offers Of Blue Chip Casino: SALE: 31 Jan: Join the mailing list of Blue Chip Casino for receiving 25% Off with spend of a certain amount: 25% OFF: 31 Jan: Featured Coupons. $10 Discount On Any Item @ MyThemeShop Expires: Dec 1, 2020 . $10 OFF. Show Coupon Code. Receive 20% Off New Arrivals ... Blue Chip Casino Hotel and Spa Deals & Discounts Find Blue Chip Casino Hotel and Spa deals, discounts and special offers. CHECK RATES. Blue Chip Casino Hotel and Spa. 777 Blue Chip Drive, Michigan City, IN 46360. Description. Casino hotel with rooms and suites featuring a full spa, fitness center, indoor pool and onsite restaurants. Call for even better deals! 888-288-1320. CHECK RATES. Call ...

[index] [17225] [27698] [16750] [9898] [28431] [29908] [24188] [29986] [25883] [20151]

How I make money playing slot machines ~ DON'T GO HOME ...

10 Secrets Casinos Don't Want You to Know. Subscribe for more amazing videos! http://bit.ly/Subscribe-to-Richest Casinos are multi-million dollar business... Jamie from Sharon at Sea shares some great info about Cruise Ship Casinos and what you should know before throwing down your hard-earned money. Share your Ca... great video Having a flutter 'on red' or playing a few hands of cards can be a great way for your average punter to blow off a bit of steam. But for the casinos, this is... Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube. A lot of people have been asking where to get the bank. Here is the website: https://showforinc.com/?ref=6Save 10% off your purchase of the WinnersBank. Use... Top 10 things you won't believe happens when you gamble at a casino. Subscribe to our channel: http://goo.gl/9CwQhgFor copyright matters please contact us at... HUGE PLAYLIST OF CUPHEAD COMIC DUBS: https://www.youtube.com/playlist?list=PLeqXKIMOsiltybGYJCgkvT1V9fysFXkGBVOAdam Merch: https://teespring.com/stores/voada... "Casino" is a 1995 American epic crime drama film directed by "Martin Scorsese" and starring "Robert De Niro, Joe Pesci & Sharon Stone".Casino was released o... Cup and Mugs earning a dime a day at the casino as the new lackeys. VA- Jeromy VA (Literally everyone...O.O)Comic by Askcupsandcasinos! Go check their tumblr...

http://binance-review.xomining.website